A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description, and keep the minimods in the same relative mod order as the picture below. This update adds support for Interregnum Beta 1, and the New Republic faction.
Installation
Apply any minimods you like in the same relative order as the screenshot below. In other words take out any you don't want, and if minimod A is above minimod B in the screenshot, keep that same relative order.
Interregnum specific minimods have a prefix of "INT" instead of "E4X". If a minimod has a version for both Interregnum and E4X, Interregnum users must the INT version and E4X users the E4X one. These minimods have an "*" symbol next to their name below. Otherwise E4X minimods can be used for both mods.
For more detailed instructions, see this video.
Minimods
Interregnum Only
Disable Vanilla Factions: Relive Star Wars battles from before the Interregnum with this add on, which prevents the vanilla Sins factions from being played. It will not change random encounters, so you may see a few vanilla ships owned by minor factions.
All E4X Random Encounters: Alternatively, if you want more non-Star Wars content in your game, you can use this minimod. Interregnum now disables a few E4X random encounters and vanilla minor factions since they have been replaced with Star Wars versions. This minimod adds them back in. You can see a full list in the minimod readme.
Disable Warlords: Prevents the Warlord faction from being played. It will not change random encounters, so you may see a few Warlord ships owned by minor factions.
Disable Empire: Prevents the Empire faction from being played. It will not change random encounters, so you may see a few Imperial ships owned by minor factions.
Disable Rebel Alliance: Prevents the Rebel faction from being played. It will not change random encounters, so you may see a few Rebel ships owned by minor factions.
Disable New Republic: Prevents the New Republic faction from being played. It will not change random encounters, so you may see a few New Republic ships owned by minor factions.
Beskar: This special minimod increases the difficulty of the Mandalorian Raiders, to the point that they feel more like a proper hostile faction. Mandalorian Raids will become more deadly and frequent, and the Mandalorians will even colonize any worlds they conquer and turn them to a local base of operations. Not recommended for new players or weak AI difficulties.
WARNING: This minimod is not compatible with Deathmatch.
Lend-Lease Capitals: The first minimod created by fellow Interregnum player (SpardaSon) instead of the dev team, Lend Lease Capitals modifies the extra capitalship the Triple Alliance factions (TEC, Ascended Advent, VIR) get. They will now use the weapon types and fighter squadrons of your faction, so your weapon upgrades will benefit these foreign built capitalships.
E4X and Interregnum Minimods
Doubled Fleet Supply and Capitalships: Allows you to have twice as many ships and capitalships at any particular research level. Note that this will certainly make any performance issues worse, especially on maps with lots of players.
Faster Combat*: Increases all weapon damage by 50%. Works well with Deathmatch, or if you just wish Sins combat was faster like other RTS games.
Deathmatch*: Increases the influence of the map fleet supply, income, build time, and research options. Usually slow is equal to the old normal, normal the old faster, and fast and faster are much higher than what was previously available. Best for small and medium sized maps, as this allows you to afford to use every weapon at your disposal. Note that this mod and Doubled Fleet Supply will combine to further increase your maximum fleet size.
WARNING: This minimod is not compatible with the Beskar minimod.
Expanded Research: Inspired by mods like Mad Scientist and Distant Stars, the Expanded Research minimod doubles the amount of most stat increasing research available. For example, the TEC Laser research will go from having two techs with 2 levels each for a max 20% damage bonus to having 2 techs with 4 levels each for a max 40% damage bonus.
Infinite Research: Adds two new techs, Surviveability Mastery and Weapon Mastery, that slightly increases your units stats but can be researched 999 times. These techs get more expensive with each research. This minimod is intended as a money sink for long games on huge maps where the major empires can easily run out of things to spend resources on.
Disable Titans: Prevents you and the AI from building titans.
Disable Heroes: Prevents you and the AI from recruiting heroes.
Disable HTS: Prevents the HTS faction from being played. It will not change random encounters, so you may see a few HTS ships owned by minor factions.
Disable TEC: Prevents the TEC faction from being played. It will not change random encounters, so you may see a few TEC ships owned by minor factions.
Disable VCC: Prevents the VCC faction from being played. It will not change random encounters, so you may see a few VCC ships owned by minor factions.
Disable VIR: Prevents the VIR faction from being played. It will not change random encounters, so you may see a few VIR ships owned by minor factions.
Disable Orthodox: Prevents the Orthodox faction from being played. It will not change random encounters, so you may see a few Orthodox ships owned by minor factions.
Disable Ascended: Prevents the Ascended faction from being played. It will not change random encounters, so you may see a few Ascended ships owned by minor factions.
Resetting Titan Levels: It's a little crude, but the result is titans will lose their levels on being destroyed, so they are always rebuilt at level 1. This was a major gripe of some who thought titans were too strong, and works especially well on larger maps.
non-Vasari Phase Gate: Allows factions other than the Vasari build phase gates to warp between all connected planets, but at a much higher cost.
Max Starbase Upgrades: Gives all Starbases 20 upgrade slots, enough to purchase all available upgrades for them.
Enhanced AI: Gives your favorite AI level a little more challenge without it feeling more "Cheaty". Now updated to help the AI in both E4X and Interregnum with their early expansion, where easier AIs often took too long to get started.
Exploding Mines: Reverts space mines to explode when enemy targets are in range, rather than dealing damage over time. However, the mine limits have no been changed, so mines are still more expensive, have longer range, and now do devastating damage to make up for the limited numbers of them.
More Tactical Slots: Increases the number of tactical slots at all planets by 10.
*Minimod has both an E4X and Interregnum version. Enhanced 4X Mod players must use the "E4X" version, and Interregnum players the "INT" version.
Well so much for getting any sleep tonight. Cheers!
Whelp, I was waiting for this update hoping it was gonna be fixed, but seems like INT Disable Vanilla Factions still messes up the Rebel Alliance/New Republic thing.
You can get around this by leveraging the individual faction disable minimods. Apologies for the error
Ah no problems, I just thought I'd mention it. Also, unless I'm mistaken, doesnt INT Disable Vanilla Factions also disables vanilla minor factions, unlike the faction disable minimods? It's main reason I used it.
No, it doesn't actually touch minor factions.
With Beta 1 we reduced the amount of vanilla minor factions in the mod (unless you use all E4X Random Encounters), and eventually we may well disable all of them as the number of Star Wars minor factions increases, but we do not have a minimod that does this currently.
Starbase full upgrades isn't working for the New Republic, and additional ship level is still at 1 instead of 2 with expanded research
New problem, after rearranging my mini mods the New Republic is no longer available
Disable Vanilla Factions has a bug, you can use the individual faction disable mods for the time being.
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Is the bomber armor mini mod still necessary?
It is not, it has been fixed in Beta 1.
Great Mod collection. Wondering if a Beshkar - All Random encounters combined minimod is planned, since the 2 are exclusive...
If you put All Random Encounters above Beskar, they will work to some extent. You will get the stronger Mandalorian raids, but the bases will be defended with the normal amount of ships.
Is there any way to make this mod work with E4X? I really like the idea of the Advent not spamming 50 Aeria drone hosts.
Moddb.com
It wipes out hero units from the research tree as well.
What happened to the "Disable Superweapons" Minimod?
It is no longer necessary as the base game includes an option to disable superweapons.
For some reason, if I hit the Alt key (either Alt key) during a game while "E4X Disable Heroes" is activated, the game crashes and makes a minidump.
In case you're wondering, yes I did check game files integrity, and yes the game works fine with the same load order minus "E4X Disable Heroes".
Judging by the readme I assume it hasn't been updated for the beta yet?
I'm curious what the load order should be because I have the current Enhanced 4x mod first, then 2x fleet/capship, expanded research, infinite research, max starbase upgrade, more tac slots, and non-vasari phase gate active in that order and I'm getting the vanilla factions instead of the 4x factions.
EDIT: Yes, I had it at the bottom of the list too.
EDIT 2: Doesn't seem to work even with just 4x mod itself active. Working on it!
EDIT 3: Don't mind me, I'm an idiot. I didn't take the 4x folder out of the 4x folder so the game was recognizing the wrong thing. Keeping this for future generations to learn from my mistake.
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Hey guys! Love these labor of love and yall need all the love. I am running into an issue. I download this mod but when I add it to my mod order, it gives me a neg number (-196536589 or similar) when moved above all the E4X but pos when below the SinsRemastered-v094b. Everything else work but these minimods. I have re-downloaded and extracted yet it is still the same thing. I have also downloaded Moddb.com but not sure what I could be doing wrong :(
Helps me Obi Awesome Kenobis!
edit: This was answered... thank you