ETF (Enemy Territory Fortress) is a free modification for the popular free game Wolfenstein Enemy Territory. This mod is actually a direct port of the once very popular Quake 3 Fortress mod in it’s prime version of 2.3 during the gaming days of Quake 3 Arena. This game is totally free with no obligations or unwanted programs on your computer. Most modern day computers and laptops can run this game without any issues and the gameplay is very fast. The ETF mod was released in January 2005 and it’s final version of 1.6 was released in 2006. A 1.7 update is currently in the works but no release date is yet planned. There are 10 classes to choose from to complete your objective of mostly “Capture the flag” (CTF) with the goal of taking the enemy flag and bringing it to your capture point, although there are reverse and one flag games modes also. There are offensive and defensive characters to choose from and this only makes the game more exciting.

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ETF Player Classes (Games : Wolfenstein: Enemy Territory : Mods : Enemy Territory Fortress : Forum : Enemy Territory Fortress #etfgather @ irc Quakenet : ETF Player Classes) Locked
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Jun 23 2011 Anchor

Recon
Description: The reconnaissance class of ETF, the 'Recon' is by far the fastest guy around. Though his weapons are more annoying than destructive, his ability to disappear in to the distance, while scanning for enemies in advance with his Radar Scanner, more than make up for his lack of raw power.
Still, his weapons are nothing to be sniffed at. Both his Single-Barreled Shotgun and his Nailgun are easily capable of bringing foe in poor health to their knees, while his Stun Grenades and Flashbangs make for the perfect escape.
Weapons: Axe, Shotgun, Nailgun
Equipment: Flash Grenades, Stun Grenades, Radar Scanner
Abilities: Spy Revealing, HE Charge Disarming

Sniper
Description: You *never* want to be in the cross-hairs of a good Sniper. One-shot, one-kill and it's likely that you didn't even see the muzzle flash. The sniper is by far one of the toughest classes to master, lending itself to that special breed of player with astonishing reflexes and the ability to 'make like a tree' in a split second.
Though poorly armored, and of average speed, the sniper is armed with an annoyingly damaging Nailgun and the seriously lethal Rifle supporting both 'single-shot' and 'assault' modes of operation. He also carries both Flashbangs and standard-issue Hand Grenades.
Weapons: Axe, Sniper Rifle, Assault Rifle, Nailgun
Equipment: Hand Grenades, Flash Grenades
Abilities:

Soldier
Description: The backbone of any offence or defense operation, the ETF soldier has developed over time to be one of the most popular classes to play. Requiring little more than a fast-trigger finger to get going with, this class offers bundles of scope for 'l33t skillz.' as your aim and timing improves.
Armed with a Single-Barreled Shotgun, Double-Barreled Shotgun and the all-powerful Rocket Launcher, he's great at both close-up 'dueling', area clearing and providing long-range cover. His firearms are complimented by standard-issue Hand Grenades and the truly impressive nail bomb.
Weapons: Axe, Shotgun, Supershotgun, Rocket Launcher
Equipment: Hand Grenades, Nail Bombs
Abilities:

Grenadier
Description: The destructive class of ETF, that never goes out without a bang! Touting an Axe, Single-Barreled Shotgun, Grenade Launcher and Pipebomb Launcher, he's already well armed. Add to this his Cluster Grenades, standard-issue Hand Grenades and 'earth-shattering' HE Charges and you have one whole C4 box of fun!
Weapons: Axe, Shotgun, Grenade Launcher, Pipebomb Launcher
Equipment: Hand Grenades, Cluster Grenades, High ExplosiveCharge
Abilities: Remote Pipe Detonation, High Explosive Charge Laying

Paramedic
Description: Hardly any offence unit is complete without the Paramedic. Moderately fast, with an excellent combination of Single-Barreled Shotgun, Double-Barreled Shotgun and Super-Nailgun, he's already a worthy opponent to most classes in ETF.
If you combine all that with his ability to both heal team-mates, infect enemies and perform incredible jumps using Stun Grenades, he's one hell of a great class to play. He also carries standard-issue Hand Grenades too!
Weapons: Syringe, Shotgun, Supershotgun, Supernailgun
Equipment: Hand Grenades, Stun Grenades
Abilities: Heal Allies, Infect Enemies

Minigunner
Description: Truly the 'Big-Daddy' of ETF. The Minigunner carries by far the largest and most aggressive of all the ETF weapons - The Minigun! If that's not trouble enough, he's also armed to the teeth with the latest in Cluster Bombs, standard-issue Hand Grenades, a Double-Barreled Shotgun, and for last-ditch attempts at that enemy that 'just wont die' a Single-Barreled Shotgun and an Axe!
Weapons: Axe, Shotgun, Supershotgun, Minigun
Equipment: Hand Grenades, Cluster Grenades
Abilities:

Flametrooper
Description: The arsonist of ETF! With almost all his weapons dedicated to incinerating the enemy, even those that escape his immediate attack, often die from 3rd-degree burns within seconds. Amongst the arsenal of equipment carried by the Flametrooper, his two main weapons are the Lightweight Carbon-Format Flame-Thrower and Napalm Launcher. He also carries an Axe, Shotgun, standard issue Hand Grenades and special Napalm Grenades.
Weapons: Axe, Shotgun, Flamethrower, Napalm Launcher
Equipment: Hand Grenades, Napalm Grenades
Abilities:

Agent
Description: The Agent is the infiltrating, back-stabbing, shadow class of ETF. With his ability to both disguise and use invisibility, he's able to sneak through, and camp in, heavily defended areas.
The Agent is armed with the deadly Combat Knife, rapid-fire Nailgun, Double-Barreled Shotgun and tranquilizing Dartgun. He also carries standard-issue Hand Grenades and special hallucinogenic Gas Grenades.
Weapons: Knife, Dartgun, Shotgun, Nailgun
Equipment: Hand Grenades, Gas Grenades
Abilities: Disguise, Invisibility

Engineer
Description: The Engineer is the true defense and support class of ETF. He is able to build Autosentries that automatically guard the team base and Supply Stations for team-mates to restock on ammunition and armor.
The Engineer is no 'pea-shooter carrying weakling' though - he's armed with a Wrench, Double-Barreled Shotgun, high-velocity Railgun and carries both standard issue Hand Grenades and special Pulse Grenades.
Weapons: Wrench, Railgun, Supershotgun
Equipment: Hand Grenades, Pulse Grenades
Abilities: Build Autosentry, Build Supplystation, Repair Teammates Armor

Civilian
Description: Essentially a living target, the civilian has no armor and no weapons, save his trusty axe. It is often his job to avoid detection and reach some goal without dying, generally with some more well armed teammates to back him up.
Weapons: Axe
Equipment: Charming good looks
Abilities: Runs like a weasel

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