The Enduring Freedom project is aiming to bring realistic combat simulation to the GEM 2 engine and is focused on the units involved in the initial coalition combat ops during Operation Anaconda in Afghanistan (Special Forces, 10th Mountain Div, and 101st Airborne). Conventional warfare will be presented as well. Project features and info can be located in the news section.

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Please note that the list is subject to change and ongoing developments - Development Team

M/T/E = Modeled/Textured/Exported
Green = Complete
Red = Not Complete

Melee/Throwable

M9 Bayonet M/T/E
Grayman Ground Pounder M/T/E
Grayman Suenami (Throwable) M/T/E
Grayman West Nile Warrior M/T/E

Grenades

F1 AP M/T/E
M67 M/T/E
M18 (Yellow Smoke) M/T/E

Explosives
M112 Composition C4 Block Demolition Charge M/T/E
155mm Iranian Artillery Shell IED M/T/E
General Purpose Door Breaching Round M/T/E

Pistols
Colt 1911 M/T/E
Glock21 M/T/E
Glock21 SD M/T/E
M9 92fs M/T/E
Makarov PM M/T/E
Tokarev TT M/T/E

Shotguns
Benelli M1014 M/T/E
(Eotech HWS) M/T/E

Rifles
AKM M/T/E
AK47 M/T/E
AKS74U M/T/E
M16A4 M/T/E
M4A1 M/T/E
(M203) M/T/E
(Acog) M/T/E
(Acog)(Foregrip)(ANPEQ2) M/T/E
(Acog)(Foregrip)(ANPEQ2)(SD ) M/T/E
(Eotech 551 HWS)(Foregrip)(ANPEQ2)(Surefire 2 Light) M/T/E
(Eotech 551 HWS)(Foregrip)(ANPEQ2)(Surefire 2 Light)(SD) M/T/E
(Eotech 551 HWS)(M203) M/T/E
(Eotech 551 HWS)(M203)(SD) M/T/E
(M68 Aimpoint)(Foregrip)(ANPEQ2)(Surefire 2 Light)(SD)(Ghille) M/T/E
(M68 Aimpoint)(Foregrip)(ANPEQ2)(Surefire 2 Light) M/T/E
(M68 Aimpoint)(Foregrip)(ANPEQ2)(Surefire 2 Light)(SD) M/T/E
(Reflex Sight)(Foregrip)(ANPEQ2)(Surefire 2 Light) M/T/E
(Reflex Sight)(M203)(ANPEQ2)(Surefire 2 Light) M/T/E

Squad Automatic Weapons/Machineguns
M240b M/T/E
(Eotech 551) M/T/E
M249 M/T/E
M249 Para M/T/E
MK46 (Eotech 551)(Foregrip)(ANPEQ2)(Surefire 2 Light) M/T/E
PKM M/T/E
RPK74 M/T/E

Designated Marksman/Sniper Rifles
M4A1 (Bipod)(Leupold MKIV Scope)(ANPEQ2)(SureFire 2 Light) M/T/E
M24 SWS M/T/E
(Ghille) M/T/E
(Ghille 2) M/T/E
M82A1 M/T/E
SVD Dragunov (PSO1) M/T/E

AT/AP Launchers
M136 AT4 M/T/E
RPG2 M/T/E
RPG7 M/T/E
FMG 148 Javelin M/T/E
SMAW M/T/E
9K32 Strela 2 M/T/E

Static Weapons
DSHK M/T/E (Kolesnikov Mount) M/T/E
M2HB M/T/E (M112a1 Tripod) M/T/E
M2HB M/T/E
(Eotech 551) M/T/E
SPG9 M/T/E (Tripod) M/T/E
MK19 Mod 3 M/T/E (M3 Tripod) M/T/E
PK M/T/E (Tripod) M/T/E

Indirect Fire Support
M224 60mm Mortar M/T/E
M252 81mm Mortar M/T/E
2B141 PODNOS 82mm Mortar M/T/E

Indirect Fire Support Request Equipment
SOFLAM ANPEQ1 Laser Designator M/T/E
ANPRC77 Squad Radio M/T/E

Enduring Freedom - War on Terror Vehicle Design Document (Civilian)

Enduring Freedom - War on Terror Vehicle Design Document (Civilian)

News 2 comments

Enduring Freedom - War on Terror Vehicle Design Document (Civilian)

Enduring Freedom - War on Terror Vehicle Design Document (OPFOR)

Enduring Freedom - War on Terror Vehicle Design Document (OPFOR)

News 6 comments

Enduring Freedom - War on Terror Vehicle Design Document (OPFOR)

Enduring Freedom - War on Terror Vehicle Design Document (US Army)

Enduring Freedom - War on Terror Vehicle Design Document (US Army)

News 9 comments

Enduring Freedom - War on Terror Vehicle Design Document (US Army)

Enduring Freedom - War on Terror Recruitment Info

Enduring Freedom - War on Terror Recruitment Info

News 4 comments

Enduring Freedom - War on Terror Recruitment Information - Texture/3d Artists/Exporters wanted.

Post comment Comments  (30 - 40 of 352)
Wilson_B Creator
Wilson_B - - 337 comments

Sorry for lack of updates as of late, been kinda busy with RL. Back on track, US special forces model 1 aaaalmost ready to get setup for export, finished SPEAR BALCS vest and a bunch of pouches for variety on the various SF units. I think I ended up making something like 10 different pouches if I recall correctly. Anyhow, just finished basis of polypainting the vest, will get the pouches done up in the next few days, post some shots of vest with different pouch layouts. Posted up a picture in images of the base SPEAR BALCS vest with polypaint texture with cavity masking to give it some ambient occlusion like shading so you can see the 3d sculpting better. The high resolution sculpts will be excellent for baking a normal map from:)

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brandflakes18
brandflakes18 - - 132 comments

cant wait:D whens next update?

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DEathgod65
DEathgod65 - - 786 comments

How's progress on the mod going? Still eagerly waiting for Enduring Freedom! :D

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Samozwaniec
Samozwaniec - - 61 comments

When new screens?

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Imperial_Kasrkin
Imperial_Kasrkin - - 1,189 comments

I'm insane for the waiting time, then again I might be just plain insane.

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Emanonevi
Emanonevi - - 120 comments

it's gonna be an amazing mod! very nice mod!

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Samozwaniec
Samozwaniec - - 61 comments

When the completion on the mod?

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XxMrDestructionxX
XxMrDestructionxX - - 586 comments

When dummies like you stop asking.

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UnForgetabelz
UnForgetabelz - - 18 comments

Wilson_B I know you are very busy with your work and I'm a fan, but if you could help me out I'd aprecciate that, I added a component(object) from a vehicle to another but i can only change the position(x,y,z) of it and I need to rotate it. If you know how tell me plz :)

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Wilson_B Creator
Wilson_B - - 337 comments

get in touch via PM if you want.

Reply Good karma+1 vote
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