The Enduring Freedom project is aiming to bring realistic combat simulation to the GEM 2 engine and is focused on the units involved in the initial coalition combat ops during Operation Anaconda in Afghanistan (Special Forces, 10th Mountain Div, and 101st Airborne). Conventional warfare will be presented as well. Project features and info can be located in the news section.

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Report RSS nv eviroset and ANPEQII IR laser activated (view original)
nv eviroset and ANPEQII IR laser activated
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D1G1TALM1ND
D1G1TALM1ND - - 427 comments

Yeah finally - did that along time ago ;) did you manage to disable the laserfx after weapon drop!?

Cheers
Digi

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Wilson_B Author
Wilson_B - - 337 comments

Yes quite a pickle when you drop them huh. As is, it is an old feature I just threw in as a place holder so I could come back to it at a later point. Im going to experiment with having it as a scripted "button" feature on GUI for on/off function.

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SomEOnEfrOmEarTH
SomEOnEfrOmEarTH - - 81 comments

are there going to have nvg?is it work like - once your men equipped the nvg,and u press the direct control button it will appear something like that.if do,it'll be cool!!!

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Wilson_B Author
Wilson_B - - 337 comments

I am currently looking into scripting possibilities for implementing an environmental set change when entity equips NVG.

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adkinsnoob
adkinsnoob - - 742 comments

I've done this, all you need to do is script the NVGs as a reinforcement, since there is a trigger that changes environment, all you have to do is connect the two, and boon, you have a NVG and Normal vision button.

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Wilson_B Author
Wilson_B - - 337 comments

Interesting, we will have to discuss this further.

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Su_SU-27
Su_SU-27 - - 32 comments

nice

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