The Enduring Freedom project is aiming to bring realistic combat simulation to the GEM 2 engine and is focused on the units involved in the initial coalition combat ops during Operation Anaconda in Afghanistan (Special Forces, 10th Mountain Div, and 101st Airborne). Conventional warfare will be presented as well. Project features and info can be located in the news section.
Yeah finally - did that along time ago ;) did you manage to disable the laserfx after weapon drop!?
Cheers
Digi
Yes quite a pickle when you drop them huh. As is, it is an old feature I just threw in as a place holder so I could come back to it at a later point. Im going to experiment with having it as a scripted "button" feature on GUI for on/off function.
are there going to have nvg?is it work like - once your men equipped the nvg,and u press the direct control button it will appear something like that.if do,it'll be cool!!!
I am currently looking into scripting possibilities for implementing an environmental set change when entity equips NVG.
I've done this, all you need to do is script the NVGs as a reinforcement, since there is a trigger that changes environment, all you have to do is connect the two, and boon, you have a NVG and Normal vision button.
Interesting, we will have to discuss this further.
nice