Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemy's command squad while protecting your own from harm.

-- Each player starts with a set amount of resources and is unable to gain any more, making each unit precious and irreplaceable.

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There are no base buildings, no tech-ing, and no territory capture. Units are quickly built and walk on from the edges of the map. The gameplay is entirely about combat.

-- All players start with 3 doctrine points and can choose one major doctrine and one minor doctrine unlock. These unlocks change what units and abilities you have available to use. Depending on which tree you choose, when your command squad gains veterancy level 3, a single use super-ability will be unlocked. These abilities are extremely powerful and will only last for a short amount of time. Use them wisely!

-- Find the playstyle that fits you the best: choose the doctrine unlocks and purchasable abilities that support the kind of player you are. Are you an aggressive player who likes to have a small but deadly force? Or will you attrition your opponent down slowly but surely? There are twelve doctrines overall to choose from! Even though every player has access to the same units and abilities, it is these choices that define how each army will play.

-- All the factions are identical: the only difference between the Allies and Axis are the unit models. All players have access to the exact same resources, units, and abilities. There are no stat differences between the units cross-faction - For example, Riflemen are identical to Volksgrenadiers in every single way.

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Hello everyone! I've been working hard all summer to bring you a new patch!

The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.

Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.

The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.

Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.

I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!

I would love to hear any feedback you have. I hope you enjoy the latest release.
notamuse

Update! AI fixes and balance tweaks

Update! AI fixes and balance tweaks

News 2 comments

In this latest patch: AI fixes and balance tweaks!

Update! Veterancy and doctrinal super abilities!

Update! Veterancy and doctrinal super abilities!

News

In this latest patch: Veterancy, and doctrinal super abilities!

Doctrines, maps, and more!

Doctrines, maps, and more!

News

In this latest patch: Expanded doctrines, Maps!, and the Automatch feature

Endgame!

Endgame!

News

New name! And more to come with this sixth release!

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Endgame Release 1.2.1

Endgame Release 1.2.1

Full Version 3 comments

Thirteenth release - 08/03/12 - Point the installer to your company of heroes folder. The installer will make a shortcut on your desktop. Will overwrite...

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stukatankkiller
stukatankkiller - - 1,125 comments

so only infantry will fight in this mod

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notamuse Creator
notamuse - - 24 comments

Indeed. In order to facilitate the kind of gameplay I desired, the addition of vehicles (especially tanks) was impossible. This way there are no absolute counters to any unit - units still excel in certain situations but a skilled player finding his units in a less than desirable circumstance maintains the possibility of turning things in their favor.

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aidas2
aidas2 - - 3,816 comments

Can we atleast get halftracks?

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stukatankkiller
stukatankkiller - - 1,125 comments

you can add them without mgs so they will only be transpots or add trucks

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notamuse Creator
notamuse - - 24 comments

This was something I was considering for the third command squad for the OF factions - a mobile force based around halftracks / scout cars. I'm not sure it is feasible, however.

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