Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemy's command squad while protecting your own from harm.

-- Each player starts with a set amount of resources and is unable to gain any more, making each unit precious and irreplaceable.

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There are no base buildings, no tech-ing, and no territory capture. Units are quickly built and walk on from the edges of the map. The gameplay is entirely about combat.

-- All players start with 3 doctrine points and can choose one major doctrine and one minor doctrine unlock. These unlocks change what units and abilities you have available to use. Depending on which tree you choose, when your command squad gains veterancy level 3, a single use super-ability will be unlocked. These abilities are extremely powerful and will only last for a short amount of time. Use them wisely!

-- Find the playstyle that fits you the best: choose the doctrine unlocks and purchasable abilities that support the kind of player you are. Are you an aggressive player who likes to have a small but deadly force? Or will you attrition your opponent down slowly but surely? There are twelve doctrines overall to choose from! Even though every player has access to the same units and abilities, it is these choices that define how each army will play.

-- All the factions are identical: the only difference between the Allies and Axis are the unit models. All players have access to the exact same resources, units, and abilities. There are no stat differences between the units cross-faction - For example, Riflemen are identical to Volksgrenadiers in every single way.

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Hello everyone! I've been working hard all summer to bring you a new patch!

The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.

Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.

The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.

Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.

I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!

I would love to hear any feedback you have. I hope you enjoy the latest release.
notamuse

Update! AI fixes and balance tweaks

Update! AI fixes and balance tweaks

News 2 comments

In this latest patch: AI fixes and balance tweaks!

Update! Veterancy and doctrinal super abilities!

Update! Veterancy and doctrinal super abilities!

News

In this latest patch: Veterancy, and doctrinal super abilities!

Doctrines, maps, and more!

Doctrines, maps, and more!

News

In this latest patch: Expanded doctrines, Maps!, and the Automatch feature

Endgame!

Endgame!

News

New name! And more to come with this sixth release!

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Endgame Release 1.2.1

Endgame Release 1.2.1

Full Version 3 comments

Thirteenth release - 08/03/12 - Point the installer to your company of heroes folder. The installer will make a shortcut on your desktop. Will overwrite...

Post comment Comments  (30 - 40 of 82)
Vktor
Vktor - - 163 comments

how install it?

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TheAnonym
TheAnonym - - 27 comments

they say its an installer, so just double click

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daspamma
daspamma - - 52 comments

What was updated?

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Cryosteel314
Cryosteel314 - - 16 comments

I like this mod but im wondering if the allies might get a bit of a boost it feels like volksgrenadiers always beat my rangers and riflemen
and with the armored car can you make it a bit tougher i have grenadiers beating the AC

otherwise great mod!

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notamuse Creator
notamuse - - 24 comments

All factions are actually exact copies of each other - there are no stats differences between any of the units cross faction.
The AC is a unit that isn't meant to take enemies on in a frontal assault. I recommend using it with support, and try to use it behind enemy lines to attack their support weapons. I could see buffing its health slightly in the future, but it's a doctrinal unit that has more of a niche role.

Thanks for your input!

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[TGW1918]Cireva
[TGW1918]Cireva - - 239 comments

I like the overall concept of this mod, but could you make the flakvierling shoot automatically on enemys? Right now you have to manually right-click on them

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notamuse Creator
notamuse - - 24 comments

To be honest, the flak is a holdover from a previous version - I'll probably be removing it from the next patch because it doesn't fit into the current gameplay at all. Thanks!

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aidas2
aidas2 - - 3,816 comments

Wow, this mod looks amazing, love the ui and style, wonder how you ditched the hq buildings? Definately gonna have to give it a try.

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firezit4
firezit4 - - 25 comments

does anyone want to play?

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[TGW1918]Cireva
[TGW1918]Cireva - - 239 comments

sure :D contact me n xfire: Cireva

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RainDancer
RainDancer - - 17 comments

Sorry to bother you friend but with this new version how do i uninstall the mod?? the other version had a file to clean it but this one don“t...can you tell me all the files or what should i do to erase it...?
Thanks and nice work :)

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notamuse Creator
notamuse - - 24 comments

Oh, sorry! The files are simply the Endgame folder, and endgame.module in the base CoH folder.
Thanks!

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