Endgame is a competitive multiplayer mod. Taking inspiration from the game of chess, the objective of each game is killing the enemy's command squad while protecting your own from harm.

-- Each player starts with a set amount of resources and is unable to gain any more, making each unit precious and irreplaceable.

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There are no base buildings, no tech-ing, and no territory capture. Units are quickly built and walk on from the edges of the map. The gameplay is entirely about combat.

-- All players start with 3 doctrine points and can choose one major doctrine and one minor doctrine unlock. These unlocks change what units and abilities you have available to use. Depending on which tree you choose, when your command squad gains veterancy level 3, a single use super-ability will be unlocked. These abilities are extremely powerful and will only last for a short amount of time. Use them wisely!

-- Find the playstyle that fits you the best: choose the doctrine unlocks and purchasable abilities that support the kind of player you are. Are you an aggressive player who likes to have a small but deadly force? Or will you attrition your opponent down slowly but surely? There are twelve doctrines overall to choose from! Even though every player has access to the same units and abilities, it is these choices that define how each army will play.

-- All the factions are identical: the only difference between the Allies and Axis are the unit models. All players have access to the exact same resources, units, and abilities. There are no stat differences between the units cross-faction - For example, Riflemen are identical to Volksgrenadiers in every single way.

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Hello everyone! I've been working hard all summer to bring you a new patch!

The first major thing is a new game mode that includes tanks for those armor fanatics out there. All players get either a Pershing or a Tiger as their command squad, (remember that factions are identical stat-wise.) as well as purchasable AT gun support and Sherman or Panzer IVs. To play this new game mode, it is listed alongside Victory Point and Annihilate modes. There is both a VP and non-VP Tank Battle mode.

Doctrines have been expanded and now change your army around quite a bit. Certain doctrines now unlock off-maps, which can be purchased in the same way that Air Support is purchased.

The AI has been buffed quite a bit, and should provide a healthy challenge most of the time even while on the Standard difficulty.

Also, I have tweaked and added a whole bunch more maps based off of the original Relic maps, changed in order to accommodate gameplay for Endgame. I'd love to hear some feedback if further tweaks should be made, or if you have maps in particular you'd like to see in future releases.

I'll upload a list of the doctrine choices and what they unlock sometime in the future. I'm sure I'm missing some things that I should be mentioning here, but there really have been so many changes. Hopefully it feels more polished than ever before!

I would love to hear any feedback you have. I hope you enjoy the latest release.
notamuse

Update! AI fixes and balance tweaks

Update! AI fixes and balance tweaks

News 2 comments

In this latest patch: AI fixes and balance tweaks!

Update! Veterancy and doctrinal super abilities!

Update! Veterancy and doctrinal super abilities!

News

In this latest patch: Veterancy, and doctrinal super abilities!

Doctrines, maps, and more!

Doctrines, maps, and more!

News

In this latest patch: Expanded doctrines, Maps!, and the Automatch feature

Endgame!

Endgame!

News

New name! And more to come with this sixth release!

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Endgame Release 1.2.1

Endgame Release 1.2.1

Full Version 3 comments

Thirteenth release - 08/03/12 - Point the installer to your company of heroes folder. The installer will make a shortcut on your desktop. Will overwrite...

Post comment Comments  (20 - 30 of 82)
daspamma
daspamma - - 52 comments

This mod is dying... I can feel it...

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notamuse Creator
notamuse - - 24 comments

Was it ever alive? haha
I'm still here - I just haven't had time lately to do any work.

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JesusOfCalgary
JesusOfCalgary - - 843 comments

Hey, if you want to play online add me (xEGxJesusIsBack) without brackets OFC.

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Zupadupazupadude
Zupadupazupadude - - 202 comments

Hey, that's a nice idea you got there. I've played it a few times and it's a lot of fun. I have a question though, how did you remove all the resource points?

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D3@DM4N
D3@DM4N - - 854 comments

heh, sorry this mod isnt on my must play list, BUT!

Awesome idea, kinda surprised no one has proposed this before.

Good Job, and Good Luck!

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IOZy
IOZy - - 117 comments

I dont understand why the inf have AT weapons upgrade if they can distroy armoured vehicles with they rifles,its realy needs some changes done in dmg sistem, and the americans are too overpowered compared to wehrmacht they always beat them

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AdrianL1996
AdrianL1996 - - 467 comments

Make the mod more realistic(such as using Blitzkrieg's realistic damage system, infantry die much quicker from gunfire, MGs, and mortars) and this mod would be perfect.

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Nikolay.Karpov
Nikolay.Karpov - - 1 comments

Quickly dying infantry it's not realistic :) in the real situation to many misses and many firing without aim and kill confirm.

I like Blitzkrieg mod, but we don't play it because is not realistic firefight.

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Velancious
Velancious - - 1,978 comments

If you look at CoH's stats; infantry can take 5 rifle shots before dying (does not count misses). What Joker is saying is to reduce that shot number to like 1-2 like in real-life.

I would definitely play this mod more if it was more realistic. Right now, Snipers and mortars are pretty dominant on the field at eliminating infantry effectively.

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IOZy
IOZy - - 117 comments

Thats not true,the veteran and experienced inf will shoot you very acurately,only the green soldiers would miss more

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Vktor
Vktor - - 163 comments

how install it?

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TheAnonym
TheAnonym - - 27 comments

they say its an installer, so just double click

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