A few months ago, with some help (in the EE reborn project, check it out on github), i've finally found a way to create different civilizations, each with it's own units. I felt this was an incredible find, and so i decided to work for a mod on it.

The main idea was to cover all ages, but sadly the game has a limit of 150 new units (roughly), so i had to choose an epoch. I chose this for the variety in the forums mods. New mods with new ages will come next.


(copying from readme)

---THE MOD IS A WORK IN PROGRESS; SOME THINGS ARE MISSING--- (look at bottom part for list)


|Main things you can expect are those:
|
|-6 different civs, each with around 10-15 unique units, each with their own names (i tried to be as most |historically accurate as i could, but given the low knowledge, expect some "Egyptian long shield warrior" |ahah). Credits for textures, i'm not much sure but if you search heavengame ancient units mods, they are |there. A big thanks to Atlas777, most are his work ^^

|-Each "same units type" has differences between civs. For instance, a roman short sword has lot of armor, |a germanic short sword goes for attack. I tried to keep things balanced and it doesnt look very bad, but |i'm not good in balancing so feedbacks are welcome :p (Hey, elephants are tough. A lot. Careful with |them)

|-Each civ unit has voices for his language.
| ----Greek, egyptian and germanic units use Age of mythology voices, roman uses roman legionnaire, |centurion and standard bearer voices, persians use moorish and persian units' voices. Celts are |incomplete. They use some random voices from other factions in a random way.
|
|-To be played in copper-bronze-dark ages, now renamed city, city states, empire (i think). Other epochs |are completely original, untouched.
|
|-There are some cool features too: For example, your capitol has 6 diplomat units on the left, each has a |name like "greek intro". Exactly. Build him (it's insant and no cost) and then kill him right after. A music |will play. Those are the credits:
|Greek, Egypt, Germanic intro: Age of mythology - intro musics
|Celtic intro: For the king (from age of mythology workshop "Ozhara's Soundtracks - Celtic Music |Collection")
|Roman intro: "Riot in the senate, Pullo finds the gold" by Jeff Beal, (downloaded from age of mythology |workshop "Rome Soundtrack - Something more cheerful Main Menu Music")
|Persian intro: Online music site - unknown title, sorry
|
|-Another cool feature: You know the terrains in scenario editor, yes? grass, desert, snow... and units. |Almost every mod unit is in there, ordered to not make confusion. Choose one, choose the terrain size, |click on map and boom, you got a little army of that unit. As said already, DO NOT drag like you do with |grass, instead just click, then click near it and go on. Otherwise you will have lots of units in the same |spot, and the game will lag soon enough.



|And about editor. This gets a bit complicated eheh you can't just choose a civ like in random maps, it |won't work. Instead you need triggers. But don't worry, it's kinda easy: i added a scenario made by me (an |elevation map of greece, which i have put some hours in to complete it with cities and world things). |Open it in editor and look at the triggers. Careful when choosing the right player.
|
|For random maps, just choose a civ before playing, OR, with custom civs, choose those:
|-Flaming arrows for greece;
|-Emissaries for persians;
|-Priest tower for egypt;
|-Slavery for celts;
|-Pathfinding for germanic tribes;
|-Insurance for romans.
|DO NOT choose more than one. You end up with more units. Except if this was your plan from the start ;)



|Now for what's missing:
|
|-As already said, Celts are incomplete. Not only voices (they play other civs voices randomly) but also |buttons (they use roman icons). Also i'm kinda unsatisfied with them, they got 3 units which look |the |same. Maybe i'll just change this faction. Feedback please c.c
|
|-Heroes. Now you have original heroes, but i can definitely create custom ones for each civ. This sadly |means 6 for each civ, so 36. Takes a bit but i will add this too
|
|-Variety in sieges and ships. They are all untouched by now. I'll change it, for example scorpion for romans |etc
|
|-MORE CIVS. YES. Buuut, this comes with some problems. Random maps computer won't use more than 6, |so it's all about scenario from here :\ i can add up to 3-4 more civs before reaching the |limit of 150 units, |considering heroes (they become 60 :v), ships and sieges too
|
|-Balance. I'm sure it's not perfect yet. Especially versus computer. You should be able to play with people |with this mod, though
|
|-More cool features like the intro thing, i guess


|The release is set to release around 30th April because i won't have access to pc for 10 days, but it's quite |finished. Also having some problems with upload :v

Agrael

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Empire Earth - Ancient Warfare

Empire Earth - Ancient Warfare

Demo

The first version of the mod, containing 6 different civs (1 of them not really complete, because of voices etc.)

Comments
gilleigomil
gilleigomil

So dope lol, gg

Reply Good karma Bad karma+1 vote
Philla
Philla

Can't wait to try it :D

Reply Good karma Bad karma+3 votes
DinoChook
DinoChook

good work man, cool to see this game's modding community still alive and kicking.

Reply Good karma Bad karma+5 votes
ÅGRÂΣL Creator
ÅGRÂΣL

Sorry for not answering
Thanks for the words, i think the game deserves more attention ahah

Reply Good karma+2 votes
ÅGRÂΣL Creator
ÅGRÂΣL

The release it's delayed to "to be decided" because moddb keeps failing to upload the file, and i need to find out why; help appreciated ahah

Reply Good karma+7 votes
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