This mod catapults Empire at War into 2019. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

Report RSS Patch 2.1 and 3.0

A short explanation of the removal of 2.1 and moving forward to 3.0

Posted by on

The 2.1 patch was removed recently because of some balance problems. I sometimes try things to see if it can spice up gameplay and possibly find a better gameplay system, iterate on changes, that sort of thing. I do the same while modelling a unit, try stuff to see if it works. This time, it did not work.

I'm currently trying to implement the good parts of 2.1 with the good parts of 2.0 to move directly into 3.0. We'll see when this is finished.

For a closer look at the updates check out the mods Discord server: Discordapp.com

Comments
leonardveliu
leonardveliu

does this fix the load save game crush?

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Emanuel003
Emanuel003

youre most likely talking about save corruption, it occurs if you save while in battle or paused and always exit the game via the main menu, never via task manager or the X button

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leonardveliu
leonardveliu

i dont save in pause or in battle,i save ne GC map,one time it happend when i was 170 days,the second 73 days and i cant load the save game

every time i exit i exit via main menu

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EmperorNiko Creator
EmperorNiko

Dont save in battle or when paused(The one that lets you look around still) Always make a new save, save often.
This only applies to the steam version of the game. Petroglyph never patched the Non-Steam versions of the game to fix the save corruption issue.
If you are on a non-steam version you are **** out of luck on saves

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ElPerez
ElPerez

x-button?

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masterdude94
masterdude94

I get that you want to improve it, but why'd you remove it from the Workshop? Now, even though I've downloaded and played it, it won't work anymore. It just loads up default FOC

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The_Force_Guru
The_Force_Guru

Just download the file off of their page here and install it manually, the file even includes directions on how to install.

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Noitora76
Noitora76

Hello, is it normal to not be able to build the executor, the eclipse and the bellator in the 2.0 model? thanks again

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EmperorNiko Creator
EmperorNiko

Click the capital ship filter button on a planet with a level 5 starbase at tech 5 after capturing Kuat.

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cjmx21
cjmx21

the bellator is in this newest version?!?!?!? thats my favorite heavy star destroyer!!! :D :D :D :D

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Witcking321
Witcking321

The bellator model is used for the mandator 2 and use republic style lasers with v wings and arcs as fighters/bomers.

The empire can mass produce it and rebels a got mini hero called pride of core.

Also you have excellent battleship/dreadnought taste my friend.

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Guest
Guest

I do not have much time to play and I really like the mod remake, could you put cheat to credits?

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Guest
Guest

Is there any update or time frame for when 3.0 will become available to be downloaded or is it all still in the wind right now?

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contheone
contheone

as he says in stream when it is done

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Revan1701
Revan1701

Is there a way to expand the number of visable unit slots. Their are still some units that appear hidden for me.

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ElPerez
ElPerez

There is a Problem in SKIRMISH. the ship build list isnt big enough... i cant see the big units? #thereisnofilterinskirmsh

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Martin007
Martin007

Hello, I want to say thank you for this beautiful mod, it is an amazing experience to play with. I'd like to make a suggestion. Capital ships should have the priority for attacking other bigger ships, not fighters. It's a bit annoying to see, that my mighty SDs firing their cannons to the fighters, that they clearly cannot hit. :D I don't know if it's possible to implement. However it is an awesome mod, keep up the good work guys, I love you all!!

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