This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

Report RSS Patch 2.1 and 3.0

A short explanation of the removal of 2.1 and moving forward to 3.0

Posted by on

The 2.1 patch was removed recently because of some balance problems. I sometimes try things to see if it can spice up gameplay and possibly find a better gameplay system, iterate on changes, that sort of thing. I do the same while modelling a unit, try stuff to see if it works. This time, it did not work.

I'm currently trying to implement the good parts of 2.1 with the good parts of 2.0 to move directly into 3.0. We'll see when this is finished.

For a closer look at the updates check out the mods Discord server: Discordapp.com

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leonardveliu
leonardveliu - - 7 comments

does this fix the load save game crush?

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masterdude94
masterdude94 - - 741 comments

I get that you want to improve it, but why'd you remove it from the Workshop? Now, even though I've downloaded and played it, it won't work anymore. It just loads up default FOC

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The_Force_Guru
The_Force_Guru - - 1 comments

Just download the file off of their page here and install it manually, the file even includes directions on how to install.

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Noitora76
Noitora76 - - 1 comments

Hello, is it normal to not be able to build the executor, the eclipse and the bellator in the 2.0 model? thanks again

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EmperorNiko Creator
EmperorNiko - - 1,731 comments

Click the capital ship filter button on a planet with a level 5 starbase at tech 5 after capturing Kuat.

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cjmx21
cjmx21 - - 91 comments

the bellator is in this newest version?!?!?!? thats my favorite heavy star destroyer!!! :D :D :D :D

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Guest
Guest - - 689,338 comments

I do not have much time to play and I really like the mod remake, could you put cheat to credits?

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Guest
Guest - - 689,338 comments

Is there any update or time frame for when 3.0 will become available to be downloaded or is it all still in the wind right now?

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contheone
contheone - - 82 comments

as he says in stream when it is done

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Revan1701
Revan1701 - - 3 comments

Is there a way to expand the number of visable unit slots. Their are still some units that appear hidden for me.

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ElPerez
ElPerez - - 8 comments

There is a Problem in SKIRMISH. the ship build list isnt big enough... i cant see the big units? #thereisnofilterinskirmsh

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Martin007
Martin007 - - 18 comments

Hello, I want to say thank you for this beautiful mod, it is an amazing experience to play with. I'd like to make a suggestion. Capital ships should have the priority for attacking other bigger ships, not fighters. It's a bit annoying to see, that my mighty SDs firing their cannons to the fighters, that they clearly cannot hit. :D I don't know if it's possible to implement. However it is an awesome mod, keep up the good work guys, I love you all!!

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Guest - - 689,338 comments

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kirmez
kirmez - - 10 comments

Is it possible to make a mandator for empire ?if yes so how ?

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victorsmoker
victorsmoker - - 11 comments

Good afternoon, for performance on my pc I reduced the number of space units in battle from 100 to 60 per faction, but "Underworld" does not change these numbers. any solution?
pd: I made this change directly from the files in the path C: \ Program Files (x86) \ Steam \ steamapps \ common \ Star Wars Empire at War \ corruption \ Mods \ EAW-Remake-2.2 \ Data \ Xml

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Palpatines
Palpatines - - 13 comments

Can somebody please do video on how to install this mod on star wars empire at war gold pack. Without steam !

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PCPLATYPUS10
PCPLATYPUS10 - - 1 comments

Hi i just downloaded the 3.0 mod and when i do galactic conquest it wont let me do a ground invasion after the space combat how do i fix this i enjoy having to build raid units like at-at's and at-st's when playing this game, if there is no fix i still love this game no matter what but if there is a way i am missing plz tell me THX.

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