The 2.1 patch was removed recently because of some balance problems. I sometimes try things to see if it can spice up gameplay and possibly find a better gameplay system, iterate on changes, that sort of thing. I do the same while modelling a unit, try stuff to see if it works. This time, it did not work.
I'm currently trying to implement the good parts of 2.1 with the good parts of 2.0 to move directly into 3.0. We'll see when this is finished.
For a closer look at the updates check out the mods Discord server: Discordapp.com
does this fix the load save game crush?
I get that you want to improve it, but why'd you remove it from the Workshop? Now, even though I've downloaded and played it, it won't work anymore. It just loads up default FOC
Just download the file off of their page here and install it manually, the file even includes directions on how to install.
Hello, is it normal to not be able to build the executor, the eclipse and the bellator in the 2.0 model? thanks again
Click the capital ship filter button on a planet with a level 5 starbase at tech 5 after capturing Kuat.
the bellator is in this newest version?!?!?!? thats my favorite heavy star destroyer!!! :D :D :D :D
I do not have much time to play and I really like the mod remake, could you put cheat to credits?
Is there any update or time frame for when 3.0 will become available to be downloaded or is it all still in the wind right now?
as he says in stream when it is done
Is there a way to expand the number of visable unit slots. Their are still some units that appear hidden for me.
There is a Problem in SKIRMISH. the ship build list isnt big enough... i cant see the big units? #thereisnofilterinskirmsh
Hello, I want to say thank you for this beautiful mod, it is an amazing experience to play with. I'd like to make a suggestion. Capital ships should have the priority for attacking other bigger ships, not fighters. It's a bit annoying to see, that my mighty SDs firing their cannons to the fighters, that they clearly cannot hit. :D I don't know if it's possible to implement. However it is an awesome mod, keep up the good work guys, I love you all!!
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Is it possible to make a mandator for empire ?if yes so how ?
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Good afternoon, for performance on my pc I reduced the number of space units in battle from 100 to 60 per faction, but "Underworld" does not change these numbers. any solution?
pd: I made this change directly from the files in the path C: \ Program Files (x86) \ Steam \ steamapps \ common \ Star Wars Empire at War \ corruption \ Mods \ EAW-Remake-2.2 \ Data \ Xml
Can somebody please do video on how to install this mod on star wars empire at war gold pack. Without steam !
Hi i just downloaded the 3.0 mod and when i do galactic conquest it wont let me do a ground invasion after the space combat how do i fix this i enjoy having to build raid units like at-at's and at-st's when playing this game, if there is no fix i still love this game no matter what but if there is a way i am missing plz tell me THX.