This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS The alo bump map problem that nobody saw for 15 years (view original)
The alo bump map problem that nobody saw for 15 years
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Overseer1
Overseer1

15 years, and people are still discovering things about this game... frigging Alamo engine, can you work as intended for a change?

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Jeroen(imo) Author
Jeroen(imo)

To think that for so long we've been doing it wrong. All those years. Even warb's models have the issue, and he's been making models for more than a decade now. Imagine how much better literally every art asset for this game could look by just applying the 10 second fix of re exporting the texture with the fix.

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Disciple0
Disciple0

that's beautiful!

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Emperors_Fist
Emperors_Fist

The difference is quite staggering!

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NodGuy
NodGuy

Can we see a before and after image?

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Jeroen(imo) Author
Jeroen(imo)

There are several on the discord server.

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Thrakesh
Thrakesh

oh it's beautiful

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Skallord
Skallord

This in addition to the new shaders? The game just keeps looking better. Really stands out on the Tide, especially.

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skyline5gtr
skyline5gtr

From a tech standpoint I don't comprehend this. Is it some sort of natural bug to the Alamo engine ?

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{HEROIC}Doci
{HEROIC}Doci

The blue channel is a misterious thing. Deleting the blue channel of the normal map in Unity and letting the engine recompute it saves performance ... :`D

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ExoticTofu
ExoticTofu

the level of graphical fidelity the community keeps managing to fish out of this ancient game engine absolutely astounds me

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Klon116
Klon116

Wow that's indeed a nice find! Congrats! :)

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haza_jacko
haza_jacko

This is why this mod is gonna be no 1 when its 100% finished

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Ando931
Ando931

I have a question about the sounds of turbo-lasers in the federation, etc. will not be like in the movie

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Description

Was recently discovered by community member Enpremi. All bump map blue channels need to be 100% white, with no details or other info. This greatly, greatly increases bump map fidelity. Here are some examples of updated bump maps with 100% white blue channels. They're very crisp.

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