This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
Rebel Rework part 1: Those that fight for the Alliance, fight for freedom, and the promise of a life without tyranny.
Content & Bugfixes, Quality of life & Balance updates:
Content & Bugfixes:
--- All Rebel starfighter units that can be build (not neutral units) have a passive +20% durability bonus.
Text has been added to their descriptions to reflect this. More changes to the Rebellion to further emphasise starfighters are coming.
--- T-wing added for Rebels at tech 1.
A fast, but rather poor interceptor. While it is as fast as a TIE Interceptor, it suffers from an unfortunate mix of low maneuverability and lower firepower.
--- Cutlass-9 added for Rebels at tech 1.
A modified version of the Cutlass armed with dual proton torpedo launchers and two medium lasers. It serves the Alliance as an otherwise unremarkable bomber craft.
Contrasts the later Y-wing and its heap of features such as the ion cannon, ion torpedo, its thick armor, self repair and strong shields.
--- Rebel X and Y wing moved to tech 2. Another tech 1 starfighter will be added to their roster soon to fill the gap.
The X and Y wings are exceptional starfighters. Even more so with the passive +20% shield and hit points. They are right at home at tech 2.
--- Fixed U-wing and Gozanti repair drones.
--- Prep work for defectors, the continueation of the shift in the Rebellions faction identity.
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