This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
Mesh by Farseer, texture by Dolynick, rigging by Jeroenimo
The large Miy'Til Bomber is a fast and durable heavy strike bomber deployed on rare occasions by the Hapes Consortium.
With an emphasis on speed and durability it can outrun most fighter craft, especially when diverting additional power to its already powerful engines.
It can execute fast hit & run strikes, heavily debuffing the shields and armor of an enemy starship upon hit to support friendly starships, or stay around for longer and deal serious damage to both shields and armor with its dual ion and advanced torpedoes.
Best used to attack and debuff large enemy starships, bringing down the shields and armor of hostile craft to more manageable levels for the rest of the Hapan Starfleet to take on.
The Miy'Til bomber is buildable on the Hapes Cluster, or anywhere by the Hapes Consortium unplayable faction.
1 (1 in reserve) squadron is deployed from the Battledragon, in addition to 1 (1) Miy'Tok interceptor squadron.
4 (12) squadrons are deployed by Starhome, in addition to 6 (18) Miy'Tok interceptor squadrons.
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Before anyone is like "Bruh, it's the Miy'Til interceptor"
The Miy'Tok fighter is what we're calling the Hapan starfighter with the sail.
We currently don't have the Miy'Til fighter, though we do have a model for it if we want it.
Here in this screenshot the Miy'Til bomber is firing the wrong proton torpedoes, these are the standard ones. That has been fixed afterwards and it now fires the proper advanced proton torpedoes.
I think that makes sense to use the bomber and not the interceptor variant. Love the sail starfighter as well. Good way to get both basic designs used without too much overlap.
Alright folks today we'll be livestreaming the rigging of the first Hutt ships, the last major piece of content before the 4.0 release! Twitch.tv