This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Report RSS Mod of the Year update #4: Vong relative sizes (view original)
Mod of the Year update #4: Vong relative sizes
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Guest
Guest - - 687,512 comments

Obliviously worldships are too big but will see kor chokks as battleship/dreadnought counterpart for the vong?

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Probably not, we currently have 17 unique vong units, from different fighters to a large dreadnought (-+6 km) which should be enough. Not that I wouldn't add it if I had a great model for it, but making organic models of that quality is something I simply can't do.

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Pausedmenu
Pausedmenu - - 125 comments

Legostarwarseu might have a model. He develops the New Jedi Order Compilation mod. The model itself is pretty decent

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Ragnrok
Ragnrok - - 448 comments

Im glad im an imoerial guy vong are just ugly no matter what size theyre in. Good job tho

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Description

I was really hoping to show some ingame content today for the vong, but they require a bit more work to properly balance, so for now I present a map editor shot of a Vong fleet facing off against the Empire.

Ingame the Vong with play very much like the Zerg in Starcraft. All their units (except for the Miid Roik and every larger than that) are exceptionally fast, and while not being very traditionally powerful, can easily swarm the enemy with a large force of small ships. When you get up to the miid roik (1,6 km) the Vong units change from fast but not great to slow and heavily armored. This is to give you 2 viable strategies; zerg rush the enemy with a ton of small, fast and agile ships or have a more drawn out battle with large and heavy warships. Mix and match for even better results!

Special thanks to Seregruth and Enpremi for the excellent unit models, textures, and code, you can find their mod, the Vong Invaders Expansion, here: Moddb.com