This mod catapults Empire at War into 2019. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Aniostrophic filtering shaders (view original)
Aniostrophic filtering shaders
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
TinyTinyDwarf
TinyTinyDwarf

Just gib

Reply Good karma Bad karma+1 vote
DarkDiablos
DarkDiablos

Shame about that planet texture though! High quality models etc. with a dated texture in the background.

D:

Reply Good karma Bad karma+3 votes
Jeroen(imo) Author
Jeroen(imo)

Yeah it pains me as well. Can only stretch a 2K texture so far sadly, I have to look into finding a solution to this problem because it's really a thorn in my eye.

Reply Good karma+7 votes
Garak(KillaBC)
Garak(KillaBC)

Can you tile the UV?

Reply Good karma Bad karma+2 votes
Jeroen(imo) Author
Jeroen(imo)

That's not an option if we want to use moving clouds that interact with light.

Reply Good karma+1 vote
Enpremi
Enpremi

What if - hear me out - you wouldn't need to use the planet shader, but instead split it into multiple meshes with different layers.
- The bottom would be solid with meshbump (where the texture itself would include the lit and shadow terrain),
- then an additive layer with layers/effects (could be small 512^2 texture and the actual mesh wouldnt need to be the entire sphere surface)
- and then on top you would have an alphascroll with tileable clouds.
Most of the planets are "fixed" anyway (especially if you decide to use this close-up method) and the rotating aspect of it, despite being realistic, makes little sense.
As for the resolution, the bottom layer and lights dont need to be too high res. It's the clouds that are moving and thus attracting most of the attention.
This way you could make much more interesting planets and gas giants with clouds forming a hurricane or whatever you would like.

Reply Good karma Bad karma+4 votes
Boda
Boda

What's wrong with setting the planets further away i.e. making them smaller?

Reply Good karma Bad karma-1 votes
Ilian7
Ilian7

How did you do it with the Coruscant map? That one looks really nice.

Reply Good karma Bad karma+1 vote
Plejadenwolf
Plejadenwolf

There is one thing that really annoys me since the dawn of the vanilla game, especially after playing hundreds of hours over the years: In every battle there is this hologram of a stormtrooper/rebel soldier or mercenary giving you the same orders over and over and over again. Can we finally please get rid of it? Thanks.

The new adjustments are amazing and I really can't wait what you're coming up with in further updates.

Reply Good karma Bad karma+6 votes
Disciple0
Disciple0

could always find somone to draw out the planets for ya? make a whole new textured planet?

Reply Good karma Bad karma+1 vote
Commander_M.Wittmann
Commander_M.Wittmann

Wow nice work, their looking real crispy.

M.Wittmann

Reply Good karma Bad karma+1 vote
mighty_moose416
mighty_moose416

Where would one find this modding hub? :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Special thanks to Bob from the mod hub for these new shaders. They make textures and especially bump maps more crisp.

Details
Date
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
Explore
Browse archive
Feed
RSS
Report
Report