This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
If you choose to use this in any project whatsoever, please credit me, Jeroenimo, as the author of these files.
This is a free release for the Death Star mesh, textures, and particle special effects created by me, Jeroenimo.
If you use any of these files, you must give proper credit to its creator, Jeroenimo.
Any files within this archive cannot be used for monetary purposes.
The Death Star is an on-rails superweapon that spawns far away from a planet target, which it automatically locks onto.
In its current configuration it takes the Death Star 220 seconds to move into firing range of the planet.
Tweaking either starting distance, max fire distance, or max speed will make it get into range faster.
WARNING: The current distances are meant to work with the Remake mod and its larger galaxy backdrop.
If you cannot see the Death Star ingame you may have to increase the size of your galaxy backdrop in the Spaceprimaryskydomes.xml.
Make sure your planet props are sufficiently far away from the playable area, and the Death Star spawn position on the other side of the playable area.