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This is a mod for EAW - Forces of Corruption. In this mod you'll find new Units and a total conversed Gameplay. Hundreds of Fighters, SDs and all other Units out of the original EAW - Forces of Corruption. And, if everything works, you'll soon be able to play as Tau'ri against Star Wars factions. (Could still take a while)

Post news Report RSS recent changes to units +additions

latest additions to the game as well as changes to game mechanics and units

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New Units:

Rebel Alliance

X-Wing Mk-I

stronger shields and faster than regular X-Wing

X-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

X-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher

Y-Wing Mk-I

stronger shields and faster than regular Y-Wing

Y-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

Y-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters

Moncalamari Cruiser Mk-I

higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses

Moncalamari Cruiser Mk-II

higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

Tau'ri (Stargate)
X-301 (Usage rights of SGMG, model and big parts of code by them)
X-302 (Usage rights of SGMG, model and big parts of code by them)
X-303 (Usage rights of SGMG, model and big parts of code by them)
BC-304 (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304 (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

Terran Alliance

LSC-01

light and fast fighter of the terran alliance (TA)

HSC-01

heavy bomber of the terran alliance (TA)

CSC-01

cloacked special unit of the TA

LC-01

light cruiser, weak armor, heavy firepower

FD-01(Crashes AI at the moment, fixing it)

TA anti Fighter and Bomber ship

BS-01(WiP)

TA battleship, 3 very heavy cannons, strong shields and good armor

SC-01(planned unit)

carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

Galactic Empire

Stardestroyer Mk-I (original SD, changed)

higher shields than original SD, changed firing speed, weak against MCs, very early available

Stardestroyer Mk-II

higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses

Stardestroyer Mk-III

higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses

Stardestroyer Mk-IV

higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


changed units:

A-Wing
B-Wing
corellian corvette
Nebulon B
Assault frigate
MC-30
Marauder cruiser
tartan cruiser
TIE Fighter
TIE Bomber
TIE Interceptor
Victory cruiser
Interdictor cruiser

Rebel and Empire starbase:

stronger shields
second shield generator added
planned: point defense if requested


changed mechanics:

Research:

Instead of a research tree as in the game the rebellion now techs via a research station.

+Rebellion is able to choose between multiple factions
+more tactical than just destroy the enemy station (protect the research station it is able to defend against fighter(s) but not against bigger stuff!)
+a well placed attack on the enemie's research station throws him back to Tech I (empire gets one as well)

-you have to defend it
-possible game crash when choosing a faction whilst playing against an AI (happens very seldom lately)

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