Shoot. Move. Communicate. Kill. This is Elite-Counter-Terror.

Post news Report RSS Elite Counter-Terror launched!

This mod started as a small template overhaul to shake up the enemy types in missions, but has now evolved into a major Single-player upgrade. I have renamed it to simply 'Elite Counter-Terror' as it now encompasses much more then enemies.

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Shoot.Move.Communicate.Kill.



This is just the beginning of a major Single-Player project to incorporate different mods and improvements into 1 package.


Screenshot 147

Features:

  • Upgraded AI for both Rainbow and terrorists, using a combo of well-known mods and my own ideas. Rainbow teammates will now use hand-signals, as the start of an effort to create 'noise discipline' in the game, and they will also have a tighter formation. Terrorists will now patrol and be even more lethal. And if they surrender, you better secure them fast because they will not stay down long!
  • Dozens of powerful new sounds for many weapons and gadgets, with the help of Mikson. More on the way!
  • New hardened enemies created by myself, to go along with dozens of other fan-made models. The armored mercenaries featured in my video are available as a stand-alone download as well.
  • New template files for every mission, to give variety and more accurate enemy types based on the map and plot. Several small refinements have been made since the last version.
  • Fully integrated with Twi's Supply Drops and OpenRvS. Experience awesome new weapons and optics and installation is now done in 1 quick step. All you need is Iron Wrath.
  • Also check out my guides on template editing and increasing the number of enemies in custom missions to get the ultimate experience!

19542 tom clancy s rainbow six 3

Special thanks to ALL the modders, past and present, who have contributed to the greatest tactical shooter ever made! Message me on discord, ac11b, or join my group: Discord.gg

Comments
bluewario
bluewario

Nice, worth buying the game again on Steam

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ac11b Author
ac11b

Thanks! Just so you know, the Uplay version is 100% DRM free, unlike the Steam version. You can uninstall Uplay and the game will always run! In fact, I could give you a copy of mine very easily.

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determity
determity

Good shout man , i was gonna get steam version too before i saw this , now im gonna spend the day checking out this sick looking mod !

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WolfETPlayer
WolfETPlayer

Time to reinstall the game again. Thank you.
Is there much difference between this and RS 2.0(I usually used It)?

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ac11b Author
ac11b

Thank you for checking it out! I’m actually working on getting some of the character textures from RvS 2.0, those are the most impressive parts of 2.0 in my opinion. A newer version of the Goggles HUD may be coming in as well. But overall it’s not a major difference, the Elite Rainbow AI used in my mod is based on the Malleus AI used in 2.0, with a few changes of my own. And the new weapon sounds and terrorist AI are exclusive to this mod. Still have a lot of work to do!

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WolfETPlayer
WolfETPlayer

So this is only the initial release? That's great. I will patiently wait for your future releases.

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ac11b Author
ac11b

Absolutely, I'll have an update in a few days with more tuning to the AI and also adding the 2.0 enemies.

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juguLator01
juguLator01

as a 2.0 co-author, i'd like to point out that this mod is totally compatible with it, so you can join the best of both mods. All you have to do is install it over a working 2.0 modded game.
Also, there's a new version of the mod available, distrbuted to everyone who wants to play it online.
Check the link below:
Moddb.com

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ac11b Author
ac11b

New update that overhauls room-clearing is taking longer then expected but it is a lot of code and I am trying to make it as precise as possible. I'll also have Twi's latest supply drop added as well. Hopefully all done by this weekend!

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Jeza123c
Jeza123c

Great work, thanks for the effort. Some gameplay :)

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rianrio
rianrio

This seems to be one of these mods that completely disable all HUD elements, including the crosshair
I understand the "realism" approach, but it there any way to maintain the crosshair and HUD, or is it completely removed from the game?

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