Round-based mix of Assault, Domination and Weapon Team Arena. Each round one player is chosen to attack the enemy base within 1 minute. Equipped with the lightning gun he is up against 3 defenders with rocket launchers. He either kills all enemies or scores once the base becomes controllable. More details on the new website.
The first map has been created by yours truly. I must say that mapping for Elite is different from the usual mirror type capture the flags maps or claustrophibic deathmatch dungeons. It is all about progression while still being able to make it without appearing too powerful.
This does sound like a daunting task to balance this but you can relax on the game mechanics, knowing that the players can not just sit idle. In short: as mapper you don't have to worry that much which on the other hand opens new possibilities that were a no-go otherwise.
However, i am only average when it comes to mapping. I hope one or two people in the community come and join me on this later on. I will explore this area myself, but only for so much. This bring us to...
I feel like i wrote this gametype about three times so far. I am constantly finding new flags and methods inside the base Unreal Tournament 2004 sourcecode that i can utilize for this mod that makes me throw away my custom code. But that's a good thing, as it only makes it well integrated into the original game which then results into better support of other third-party code that relies on the very same stuff. Codingwise you could say i am cleaning up the codebase, refactoring out anything that has the potential to cause bugs.
And this sums it up.
One last thing: I will create a website for this mod, maybe pointing to this site or at least linking to it. This was done so you have another 'goto' place for all things "Elite", including documentation, downloads, repositiories and stuff.
Found the solution for rotating in all players of a team, at least once per match.
Progress, excpectations and the stage we are currently in.
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