Episode one will be the proof of concept of the mod, it will feature a few hours of gameplay. It will hopefully set the tone for the rest of the game, and give valuable feedback with anything that is lacking or needs improvement. I don't want to spoil anything with writing the story, but I will add a little backstory to the game as the development progresses, and continue to update this page.
I am an experienced programmer with a lot of experience using the source SDK. I'm familiar of course with the code, as well as modeling, animation, hammer, graphic design, texturing, etc, etc...
There are a lot of aspects that I can do, but doing them all myself is proving to be very difficult.
What I have so far:
Me - Lead Programmer, Graphic Designer, Game Designer, Story, Project Management, Composer, and tons of other things....
Bryndon Everett - Concept Artist (Bryndoneverett.com)
What I'm Looking For:
Talented individuals who do any of the following,
Texturing / UV Mapping,
Thirdperson, entity alerts, party switching programming development update
I finished the implementation of the Elements player class, and created a custom Elements GameRules class to take over from HalfLife2.I got the Party...
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