Erebus in the Balance is a mod-mod for Fall from Heaven, itself a mod of Civilization IV: Beyond the Sword. It is a balance and polish mod created for the community at Realms Beyond Civilization. It aims to increase the strategic viability of many units and technology strategies focused around a competitive, but friendly, PBEM environment. It incorporates changes and bugfixes from the Better Naval AI mod by Tholal, which also includes merges from the Unofficial patch and Better AI mods. I would like to thank all the community members at realms beyond who have offered their input and advice, Tholal, who has been a great help in merging in his changes, and Kael and the rest of the FfH team for creating a fantastic mod which still captures the imagination many years later.
A quick patch for EitB v11, with a couple of bugfixes and balance changes. Despite the name, it operates as a stand-alone installer. This patch fixes the bugs found in version 11 - the Calabim Manor not showing up, and Planar Gates not spawning correctly as well as some balance tweaks of its own. The Lesser Summons made available to Summoner leaders were rolled back, Cassiel's traits were changed to PHI/IND (ADA), Undercouncil and Overcouncil were moved to Poisons and Medicine respectively, and Medicine's price was cut to 1000b.