I've been extremely busy on developing this game, and in the last couple of weeks, I've accomplished some things worth noting:
- Studying the Rage engine
- Making tutorial videos
- Starting work on a racing level
- Compiling Icedtech MD6 exporter and fooling around with the models.
- Completion of a few weapon models in lightwave and a few new pieces of concept art around levels, weapons and much more. This will all be included in the next post.
- Creating a website.
However, in this post in particular, I wanted to give back to the community, and spread some of the knowledge I've been learning over the past little while. I've uploaded a few videos that give demonstrations of the features of the Rage toolkit and walk users through the locations of directories and then how to make a functioning map that uses assets from these directories in the form of lights, colored lights, models, sky, water, particles, and foliage.
In the next couple of videos after this, I will post tutorials on how to create terrain in lightwave import it, how to convert models to bm6, animate them, and use def files to connect textures. I will also demonstrate how to create a terrain file in common modelling programs and then we will be adding foliage and clipping to it in Megaedit.
A couple of high res images from the engine of levels demonstrated in the three tutorial videos: