The Battle for Middle-earth has just begun! The Edain Mod returns to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles. Follow your destiny... Middle-earth awaits.

Report RSS Edain Mod 4.5.4 released!

Check out the changes in the new version of the Edain Mod!

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Greetings, companions of Edain!


Today we released patch 4.5.4 for the demo of Edain version 4.0. You can download it by using the update-function in your Edain Launcher.

In case you don't have a version of Edain installed already, you first have to download the basic version as a complete package by clicking on the banner below. After installing Edain, use the Update Function of the Edain Launcher to get the latest version. You may have to update several times until the launcher shows that no newer version is available anymore.

Edain 4.5 Demo


Should you encounter any problems with our mod, feel free to stop by in our support forums!


New upgrade system for Rivendell


The levelling of Imladris' buildings is now more flexible: Instead of all buildings gaining a level upon researching all studies, different buildings are now bound to the different studies. Forges gain a level upon researching Blacksmithing Studies. Authors' Halls gain a level upon researching Mystical Studies. Military buildings gain a level upon researching Military Studies. And external buildings gain a level upon researching the new Agricultural Studies, that improve the defenses of Hobbitfarms on top of that. Erestor has been reworked as well and will now remain in the target building until he is evacuated, granting unique bonuses to each different building.


New units for Mirkwood


The Mirkwood outpost offers a new unit in 4.5.4: The Mirkwood Spearmen now serve as the tanky cavalry counter, a role that was previously occupied by Palace Guards. While the former complete the unit roster for Thranduil's kingdom, the latter are now Mirkwood's heroic unit to stress their status as the most elite defenders of the kingdom. Their new abilities are fantastic for protecting either the royal family and the outpost itself from enemies. All Mirkwood units received optical updates as well, and the buildings also shine in a new light.



Gloin


Gloin was a bit lacklustre for a hero focusing on destroying buildings and supporting sieges. In 4.5.4, his leadership was improved and he received an exciting new starting ability. His leadership now heals machines in his proximity and makes infantry in medium radius immune to the damage of defensive structures - even a small group of dwarves now poses a serious threat to enemy camps without defending units. And to get this small group of Dwarves into position, he now has the ability to open a Sally Gate at any targeted building. For ten seconds, any units inside the tunnel system can be evacuated through this gate - ideal for laying waste to enemy bases with the powerful dwarves of the Lonely Mountain!


Bugfixes


A big part of Edain 4.5.4 are the bugfixes. We are happy to say that we identified the cause of the very colourful CaH and subsequently fixed it; fortress maps should now also be working as intended again. This includes our horde maps as well, so you can hunt your point records again!

Maps



We added several new maps in 4.5.4 as well. Celebrant is a new 8-player map, showing the river and its surrounding area north of Lorien. Swan Fleet is a 3-player map ideally suited for Free For All matches, and Valleys of the Celduin is a 6-player map following the second longest river in Middle-Earth. All new maps can be seen in this trailer!


As always, there are many other changes you can discover while playing. A detailed changelog of balance changes can be found over on the Modding Union. You can find it here.
Have fun playing Edain 4.5.4!

Your Edain Team

Post comment Comments
Kark-Jocke
Kark-Jocke - - 14,681 comments

Nice, looking forward to trying it out!

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NumenoreanTalion
NumenoreanTalion - - 1,331 comments

Thanks for new version! Now I can wait for 4.6 :D

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Weeralsyo
Weeralsyo - - 4 comments

Galadriel's blessings don't give +40% but +140%, I signal it in case you hadn't seen it.

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ElendilsCousin Author
ElendilsCousin - - 697 comments

Noted, thanks for the report.

Reply Good karma+1 vote
John_Henry
John_Henry - - 33 comments

Where are the goblins? stop hiding them!

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ElendilsCousin Author
ElendilsCousin - - 697 comments

Goblins will be released in 4.6, when the faction is ready. We've said that numerous times already.

Reply Good karma+4 votes
GandalftheGrey99
GandalftheGrey99 - - 86 comments

Thank you so much for the update guys! :D

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Mon_Kay_D_Luffy
Mon_Kay_D_Luffy - - 89 comments

I have a problem together with units and buildings in a faction Lothlórien Units are not shown And buildings Mirkwood

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YeshuaEnthusiast
YeshuaEnthusiast - - 127 comments

Thanks Edain team!

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Justin626
Justin626 - - 29 comments

Hi Edain team, I just wanted to point out a few bugs in the game that I've experienced. Dunno if anyone has had this problem or not, but its a issue with me.

First of, in Skirmish battles, everytime I try to play on the Arnor maps, especially Mount Gram, the game keeps crashing, saying that a file is missing. Which is weird, cause I have the game up to date through the launcher.

And then their's the War of the Ring gameplay. One of the major bugs is that every fortress map (Dol Guldur, Minas Morgal, Minas Tirith, Erebor/The Lonely Mountain, Rivendell, Isengard and Helm's Deep) has this issue when you win, or lose, it doesn't take you back to the world map. It just stays there and you have to quit the entire game mode and return to the menu. This is tiresome, especially after spending more than a few hours playing. You are literally forced to auto resolve, which can lead to either victory or defeat.

The other bug that annoys me greatly, is that when the AI is constructing buildings with units (for example the Minas Morgul fortress for Mordor or the Dale/Laketown building with the Dwarves), they begin spawining units despite the building not being 100% correct.

Another bug is the gameplay of the War of the Ring. You can't change the settings to War in the South or War in the North, just stuck with the classic War of the Ring. I dunno if this was intentional or not, but just letting you guys know.

Just letting you guys know so that you know what to work with, I've been following you guys for a few years, so great work as always and I eagerly await the next update!

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officialNecro Creator
officialNecro - - 1,383 comments

War of the Ring is currently not supported by the mod, a big overhaul of the mode is planned.

The AI recruiting units from building in construction is a bug with the base game that can't be fixed.

Can you give more details with the Arnor bug crash? Does the game crash right at the start or during the battle? Is it a runtime error or a ini file error?

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Justin626
Justin626 - - 29 comments

OK, so far it seems to be the Mount Gram map. It crashes every time I load into the map. Its as if Mount Gram has been removed because it instantly crashes. Another map is one of the Dwarven Maps, the Carnenquell. It crashes after a few minutes.

For Arnor: Mount Gram, this is the error it gives me:

ReplaceModule ModuleTag_CommandSetMen was not found for AngForStronghold, cannot continue.

Error parsing field 'ReplaceModule' in block 'Object' in file maps\berg gram\map.ini'.
7 addresses:
(unknown) (O): game.dat+ 240382 Debug::PostStaticlnit+ 3390
(unknown) (O): game.dat+ 2335123 IntRange::IntRange+ 81793
(unknown) (O): game.dat+ 11323 operator<<<char> + 2084
(unknown) (O): game.dat+ 6542103 Xfer::~Xfer+ 118430
(unknown) (O): KERNEL32.DLL + 90969 BaseThreadlnitThunk + 25
(unknown) (O): ntdll.dll + 424996
RtlGetAppContainerNamedObjectPath + 228
(unknown) (O): ntdll.dll + 424948
RtlGetAppContainerNamedObjectPath + 180

Because of the severitry of this error the game will now exit.

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officialNecro Creator
officialNecro - - 1,383 comments

I've unable to reproduce the bug in the beta which means it has probably been fixed. Just to make sure, does Mount Gram crash with all the factions or just specific ones?

Reply Good karma+1 vote
Justin626
Justin626 - - 29 comments

I haven't tested all factions, just Gondor (Arnor) versus Angmar. I'll test with the other factions. I'll let you know if it persists or if it is fixed.

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Justin626
Justin626 - - 29 comments

I've just tested with all factions. Mount Gram map crashes instantly when I start the match. Doesn't even go to the loading screen.

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Apollo1995
Apollo1995 - - 3 comments

I have encountered the same Mount Gram crash as others and I can't seem to recruit Erestor when I play as Imladris on the Imladris map

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MelkorMorgothBauglir
MelkorMorgothBauglir - - 261 comments

All in one? or do I need to have previous version?

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