The Battle for Middle-earth has just begun! The Edain Mod returns to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles. Follow your destiny... Middle-earth awaits.
nice^^, good job
Perfect detail of crew! It can be seen that the graphics department of the Edain team is still working! :o))
They've never stopped XD
Finally they have a battering RAM, Good Factions needed more siege units
Aweseom details and cool graphic!!Also uniqe and Gondor Style!Its look snice to see the difference in all Factions even in there Mechanics ans such!!Simply said another perfect work of the Edain Team! :)
Wow, that looks incredibly awesomE!
Omg perfect! Now it's edain mod : total war x)
Why did you decide to add battering-rams for Gondor? (no criticism)
Because we felt that siege gameplay in general would be more interesting if we could balance it around factions having more than one single siege weapon only. As long as some factions have only catapults, all siege gameplay must be designed around them and battering rams have to be an optional extra that you don't really need. This also means that those factions who have lots of diverse siege weapons like Mordor don't actually feel the need to use them.
I see two reasons:
1) Gondor will have better chance conquer enemy than only with catapults.
2) Gondor building for catapults will get other unit than only catapults. I think that building only for one thing is a not good way.
... And I'm perfectly fine with that! :D Thank you for answering.
Amazing and honestly unexpected addition! Didn't see this coming, but it's awesome! Gives Gondor a new taste, plus really seems to fit the style of the faction. Good Job.
I see you put to use those soldiers i made for you ;) Nice work.
Speechless. It's really amazing^^
It is a masterpiece of craftsmanship Gondor, a spectacular job.
Epic!
Oh man... we need 4.0 now. And I mean NOW.
You know that I love and I care for this mod so I am always honest on my opinion. Please accept this as an expression of what I believe about this and don't consider a "flaming critisim". It's nothing like that at all. I don't really like the concept for Gondor to have a battering ram and I believe Rohan needs a battering Ram more than Gondor. Let me present my arguements on this.
1)Gondor is a slow faction, relying mostly on heavy infantry or Rangers. Battering Rams were used by armies that were fast moving and able to harrass the castle. Trebuckets and catapults were used by the heavily equipped armies that needed just a breakthrough on the walls or the gate to march in formation and deploy their tactics. I don't think that Gondor is that fast, rather it is a quite slow. Prove me wrong but I think that it just doesn't fit that much with the whole concept of Gondor.
2)Rohan is in a more urgent situation to use a battering ram than Gondor. Rohan can deploy heavy cavalry that can rush a castle and light infantry to serve the purpose of a battering ram.
3)In addition not only from an atmospheric point of view, but from balance as well, evil factions should all have walls, or the choice to create walls. I mean Gondor is not crippled when attacking a castle. The trebuckets even from the first game where a danger to all castles and gates, due to their range mostly.
4)Finally, though I like the design, this looks more like something Northmen would use. I'm not the best lore master of Tolkien's work, but knowing some things, this isn't what a realm like Gondor would use. Epsecially the ram's head. I don't think that this would be something the soldiers of Gondor would use. So I suggest that the skin of the ram changes if it will be used by Gondor. It would be awesome though to see that on Rohan. Imagine it also with a Horse-head shaped ram. Now that would be a thing! :)
The final verdict is yours. I hope at least you respond to my arguements. :)
Well, Skylarapas,
Rohan already has battering ram. Both factions (Gondor and Rohan) will have catapults and rams. For greater siege variability. :o))
1. WThe ram is needed for the balance - we have tried to do it without the rams, but it was really frustrating, as catapults are designed as long range - bunker destroyers. Therefore they are expensive and it takes a very long time to attack the enemy even though he has no troups. If you have control of the whole map at the beginning you can't afford multiple catapults therefore it takes a long time to kill the enemy and it is really boring. That's why we have added a ram: It's cheaper and can help you to kill the enemy when he already lost, but isn't surrendering. It just takes away a lot of frustration.^^
2.) Rohan has a battering ram.
3.) Why? Have you ever played Bfme I? The evil factions had no walls and it worked perfectly. The balance was perfect (Bfme I had the best balance of all bfme parts)
In my opinion the atmosphere is much better when the evil factions have no walls. Additionally the evil factions mostly have a lot more troups and there would be a lot of path finding problems and units getting stuck between the walls and the buildings.
4.) Why exactly do you think that this fits for the northmen?
Romans used similar rams.^^
Thanks for answering. :)
It was really enlightning. About 4. Well all this woodwork (with the iron plates, yes) is just not something Gondor should have. Prove me wrong here but most of the Gates are not something that should break with this kind of ram. :)
In the medieval period, where the Romans where no more (or they became Byzantines) the battering rams:
1) where a bit more stronger to be resistant against fire
2) They used an iron crafted ram's head (or steel crafted).
Gondor was more advanced than the Northmen, so I guess they are capable of creating a ram of better quality. But this design looks perfect for Rohan (if you change the iron plates on top of course :P). So why don't you make it look more... "ironish"? :)
Will the ram be based on the animations of grond, or the mordor or the dwarven ram?
It will have completely new animations. :)
Wiil Gondor get more siege weapons and is there much new feature for the fiefdoms(dol Amroth)
Which other siege weapons Gondor should have? I really have no idea. :o)))
Ok, I have a radical idea which I believe most people won't like or even consider, but I'll put it in here anyway:
Make siege units, axe/hammer units and monsters like trolls and dragons the only things that can do damage to structures.
Yeah, I know why you guys don't like it, and I understand. But it's just an idea, and of course I'm well aware that this game isn't supposed to be realistic in many senses.
The game would slow down a lot and it would be very boring. If the enemy just builds a farm near your fortress you won't be able to destroy it without those units. Probably everyone would just build axe-units afterwards.
Such a change would result in a very slow and boring game. Just imagine the moment when you have 900 CP of soldiers at the enemy's farm and can't destroy it, because he just killed your axe-men.
Gnomi, tough, the gates and walls are only attackable by siege units, right? I kinda hated the fact that the gates could be destroyed by barely any unit, goblins and such. Unless there's a upgrade, like fortified walls and gates that doesn't allow them to be attacked in late game by units, where areas a first stage gate can.
Castle walls and gate can only be attacked with siege units (including heroes with anti-buildings powers like some Dowarves heroes).
They are the same as in Bfme 1:
Only units with siege damage can attack them.^^ (those are f.e. trolls, rams, catapults)
FANTASTIC IDEA!
Edain is amazing