In short, this is a conservative gameplay overhaul. Design goals: - make more skills useful, to make non-standard builds more viable (Barter, Throwing, Melee, Repair, etc.) - add a little more challenge to the combat, barter and other aspects of the game, without any "hardcore" - make most weapons and other items in the game have a purpose - keep things configurable and modular, so the players can tweak mod to their liking and mod authors can re-use parts of it in their own creations - attempt to fix balance issues introduced by RP (more "free" loot, much more EXP, etc.) as well as original game - stay true to the original game mechanics and design as much as possibly, always try to improve when possible, not reinvent

Crafting schematics split into categories (view original)

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