Dynamic shadows were present in the Penumbra series, removed in Amnesia due to graphics engine changes. The mod adds casting of dynamic shadows from the lantern. The dynamic shadows casting light is of limited "width" (field of view) to avoid graphic glitches and jagged shadow edges (the game engine limitation).

Post news Report RSS Shadow quality - big improvement

Some massive shadow quality improvement under investigation. Please note shadow details, smooth edges.

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Some progress report:
Performance:
Huge performance increase achieved by disabling SSAO.

Quality:
Massive improvement in shadows quality! No flickering, no jagged edges.

What I did?
Spotlight angle: 90 ***
Clipping distance: 0.2
Light source position: pretty far in front of the lantern model
Disabled: Parallax, SSAO

Now, everything above sucks, but it gave, literally, massive improvement and I'm investigating how far back can I go with these settings before the shadows get screwed again. Stay tuned for some media.

***
I think the spotlight angle I used was 155. Some sshots may present one of the early WIP versions at much lower angle. Higher angle gave worse shadows, altough exact relation between the two is not clear to me.

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