V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
A collection of effects I ported from different sources into ShoC. So far there is no plan if and when to use them in-game. Suggestions for possible applications are welcome.
controller?
With a color filter, it could be use as a night vision "bug" or "crash system".
When the outfit health is very low or in electric anomalies.
Good idea, maybe I could apply it from time to time to the night vision, like a digital jitter effect
8bit anomaly^^