V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
We're in testing stage of the sun shafts (god rays) feature now, so here's a quick update of how it will look in-game.
Wait-- is this Clear Sky?
Only the map, it's been ported to SoC.
Thanks!
Excellent indeed, you'll have to shoot me a PM meltac with a link to where you found these levels :)