Dynamic Campaign Generator (DCG) is a mod for the game "Men of War" and some of its successors that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

DCG

DCG for Original Men of War - forum: digitalmindsoft.eu

DCG for Men of War: Assault Squad - forum: digitalmindsoft.eu


WARNING: You may find this mod difficult to install. It is for singleplayer. DCG can also be difficult to win -- it is designed to force you to retreat and live to fight another day sometimes just like in real life, but there are many strategies you can follow to improve your chances of success and many things you can do to adjust the difficulty from the default - feel free to ask for suggestions or help!

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DCG v5.5 Released!

News 1 comment

DCG v5.5 has been released for original Men of War as of December 24 2018. If you downloaded it before January 5 2019, you may want to re-download or install the two patches to fix minor issues that were found after release.

There will likely be a DCG 5.5 release for Call to Arms later.

Most of the changes to the program are under the hood or still work in progress. We decided to release anyway because of the biggest change for version 5.5: the inclusion of vehicles, cannons, soldiers and even an airplane for a new nation in DCG:

The Polish Army has arrived in DCG!

poland3

poland2

A friendly reminder: do not use any assets from this mod without permission from Zeke Wolff!

Enjoy!

How to Install DCG

How to Install DCG

Installers Tutorial 45 comments

This is an installation and setup guide for the Dynamic Campaign Generator mod (DCG)

How to Play DCG

How to Play DCG

Other Tutorial 41 comments

Instructions for playing the Dynamic Campaign Generator for Men of War

Changelog

Changelog

Feature

Listing of new features added, other changes and release dates

Help with Polish voices?

Help with Polish voices?

News 1 comment

Zekewolff is nearing completion of the Polish addon, but we don't have voices for the Poles. If anyone who knows Polish would like to help with that...

RSS Files
DCG v5.5 for Men of War - Full Release (Patched)

DCG v5.5 for Men of War - Full Release (Patched)

Full Version 49 comments

This is a full release of DCG v5.5 for the original Men of War game packaged as a single download - all packs are included in this release. Updated to...

Patch #2 for v5.5

Patch #2 for v5.5

Patch

Fixes the error which gives you Italian tank crews when playing as US. Just copy the two files within the xml folder, into the Campaign/xml folder. ~Zeke...

Patch #1 for v5.5

Patch #1 for v5.5

Patch

This fixes the crash caused by the Pz.Kpfw. III F in v5.5. I'd forgotten to add the gun file for the "new" Pz.Kpfw. III F 3.7cm version. Just unzip the...

Fix for DCG4.5/5.0 MoW

Fix for DCG4.5/5.0 MoW

Patch 14 comments

Patch for Men of War. Fixes some errors that has existed since v4.5

DCG v5.0 for Call to Arms - Beta Release

DCG v5.0 for Call to Arms - Beta Release

Full Version 34 comments

This is a beta release of DCG v5.0 for the Call to Arms game.

DCG v5.0 for Assault Squad 2 - Beta Release

DCG v5.0 for Assault Squad 2 - Beta Release

Full Version 96 comments

This is a beta release of DCG v5.0 for the Men of War: Assault Squad 2 game packaged as a single download - the Map Pack is included in this release...

Post comment Comments  (0 - 10 of 2,004)
Prochuse
Prochuse - - 2 comments

Hello, is there any information about converting/adding new units? I'd like to convert DCG (MOW:AS2 in particular) to use different units for a mod (private mod of course).

EDIT: I meant to say: I can figure out most things myself, but I was wondering if there was any documentation to speed it up.

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zekewolff Creator
zekewolff - - 888 comments

Depends. If you want to add/convert units from other GEM related games (like from GoH) its just a matter of comparing .def and .mdl filed to get it to work.
New vehicles from scratch, if you still can find it online, Cromtec made a really good tutorial on how to export etc.
New units from other games, like World of Tanks, is a different matter since you need to rip them from the game and import tmem into 3ds max, rig them etc and then export them into the game just like you would do with a unit made from scratch.

~Zeke.

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Prochuse
Prochuse - - 2 comments

It's been pretty easy so far, only thing I'm running into issues with is getting the path to a unit texture. I thought I had it but I haven't been able to do it so far.

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Mosch6
Mosch6 - - 11 comments

Hello,

how can I change the maximum number of troops in the files?
In the campaign overview (where you buy the units) you have a limit on how many troops you can have.
You can increase this with wins, but there is a hard limit.
How can I increase this hard limit in the files?

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Guest
Guest - - 689,113 comments

1)You have to go to the XML-folder (within the Campaign-folder):
For me it is C:\Program Files (x86)\505games\1C\Men of War\mods\Campaign\xml

2) In the XML folder you will find the file "Settings"

3) Open this file (with Editor) and change the value in the line "unitsbasemax" (I have increased the value from 20 to 999)

4) Save the changes... and have fun!

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zekewolff Creator
zekewolff - - 888 comments

Since I am not the coder of DCG, I am not sure if you can change the hard limit. It might be hardcoded. If not, my only advice is to check within the .xlm files. Not sure if Jason1 is still around, havent heard from him since 2020/21.

~Zeke.

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maxinerossi
maxinerossi - - 2 comments

Hi gentle Zake, there is a way to restore the ennemies on the minimap.
Thank you

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maxinerossi
maxinerossi - - 2 comments

Thank you! I have understood by myself!

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Bl00dW1f
Bl00dW1f - - 43 comments

Hi Zeke. Considering how much better this mod is than any of the later conquest campaigns added to men of war, is there any plans of porting it to any of the later installations of men of war? Specifically thinking of Men of War 2 when it comes out, especially if it's conquest campaign ends up being ****.
Or is the mod pretty much locked to being Men of War Vanilla only at this point?

Also, would you ever consider releasing the source code/allowing someone to port the mod themselves to any of the other versions of men of war (obviously with all credits given)?

Personally, I was thinking of trying to rework the map/mission selection section, and trying to turn it into a Risk style territory conquest minigame, or just adding compatibility for all the extra units and equipment that were added by mods like Valour all over the years.

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AndiMuraru
AndiMuraru - - 160 comments

Hi there, and Merry Christmas!!!

Sorry for this late comment, just checking today moddb.

I play lots of time the version for AS1 of this mod, for a bit better quality. :)
I added lots of models, just for me, from where I can put hand on(VLSS, AS2, I try GOH(aa Opel Blitz), but not figure out how to work). I make more nations, like Greece, Polish(zeke's ones) and now trying to add France.
Few more maps from AS1, I try from AS2, but not know how to make it to work.

I want to add some features from AS2 like digging trenches/personal foxes, auto supply, or from GOH following path/road for vehicles, auto medic.
And the bigger dream, I want to control planes in mission (I love planes>> I saw a mod called>> Air Missions of War v1.2 by Cosalcea for AS2). But no idea how to do. I need help.

Can you, please, give me your steam/discord name account, maybe you will help me to solve some problems one day.
All the time when have issues I was asking Zeke, and thank you for all the help you provide.

Thanks,

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zekewolff Creator
zekewolff - - 888 comments

For the moment, there is, as far as I know, no plans to port the mod to either MoWAS2 or Gates of Hell. Can't say anything about the mod being ported to MoW2 when that game is released, since I dont know anything about the game, other than it is being worked on. In other words, for the moment, the mod is locked to Men of War.

I havent tested the Gates of Hell version of DCG since I dont have access to the latest versions of GoH so I cant say anything about that game/DCG. Gates of Hell. Surprised though that you say that this version of DCG is worse than the mod DCG since Gates of Hell developing team do consist of one or more members of the old DCG modding team. But if the DCG in Gates of Hell is even vaguely similar to the one included in MoW Cold War, I honestly do understand why you say that the original DCG mod is much better.

For release of source code; the source code is owned by Jason1, who is the coder and inventor of DCG, I have nothing to do with that part. I am only responsible for the new 3d models and maps that is included in the mod. Jason1 did release the source code once, but when people misused it, he removed the source code from public. I havent talked to any of the DCG members in months and my current situation in life, doesnt allow me to spend much time in front of my computer.

~Zeke.

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Bl00dW1f
Bl00dW1f - - 43 comments

Thanks for the answer. As far as the DCG mode in Gates of Hell, it's mission generator and objective handling is on par with DCG, maybe better when you look into small details. The thing that mostly sucks is the way unit procurement works. There's no year settings or unlocking rare units, instead you get a tech tree that's tied to your faction and once you unlock that unit, you can buy it between missions at any time. There's no inventory management on the same level as DCG and there's even no capturing of enemy equipment. Hence why I think the DCG mod is superior. The only real advantage of Gates of Hell DCG is that it easily works with multiplayer, but for me personally that was never the point of the mod anyway.

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