This mod fixes what Ubisoft left unfixed. Dylan's Realism Mod changes Far Cry 2 from an Africa-based sedan and pickup truck simulator into a (semi accurate) African conflict simulator. Realistic weapon damage, recoil, realistic ammo loads and weapon reliability have been added, along with a more effective stealth suit, and revamped AI weapons. (No more SPAS12s and AR15s for militiamen). Checkpoint AI has been tweaked as well. Checkpoint guards now have a 60% chance to chase you after passing through, as opposed to 90%-100% in vanilla. Militiamen also communicate more frequently in combat, and use suppressing fire more often. However, you are now as vulnerable as the AI. A single burst of rifle fire can kill you, so you are probably going to need that extra ammo and stealth suit.
Finally, a new release! Full changelog is below. The main change in this version is the changes that I made to the multiplayer game. Like always, the changes aim to make Far Cry 2 more realistic. I haven't tested them, so if you set up a server, message me so I can join in! Thanks to everyone who has made this mod possible, either through aiding in development (thanks to user BegunValkery for the extra patch files), or simply downloading the mod, spreading the word, and playing Far Cry 2 as it was meant to be played.
Changelog from the readme.
-More AI tweaks this time. Enemies are even more likely to use grenades in combat, especially when you are in a building. AI are less likely to chase you from long range (ex. sniping), however
they will use the flare gun more often to call for reinforcements.
-I moved some of my changes to the MP game, such as the higher damage and increased ammo upgrades. Regular MP has double the weapon damage, and Hardcore has about well, double its vanilla damage levels. (4x the levels of vanilla FC2 Non-HC) I haven't been able to test any MP modding, so message me if you are hosting a server.
-Shotgun manuals now improve range as well. The SPAS12 manual has an extra 10% accuracy/range bonus, since in vanilla it was like a .410 loaded with ratshot.
-I increased the chance that you will find grenades/ammo on a dead enemy. It seems odd that they can shoot at you for hours and only drop 15 rounds of ammo.
-Player health has been decreased even further.
-I have recieved several suggestions that I remove malaria from the game. I won't. I want to make the game more fun, not easier. However, I did increase the amount of time before you have to get more pills.
-Once again, I have included "Gibbed" Rick's FC2 modding tools. All credit for those goes to him.
-I am working on more complicated things that stat editing, though. However, the Dunia engine has no SDK besides the one included in the mod. Modding the Dunia engine farther than stat changing is not exactly easy. I could count the number of Far Cry 2 mods on my hands. So, don't be mad if I can't remove checkpoints or change some core gameplay facet that it took Ubisoft a dev team to code.