Dxun. A dense jungle environment, home to the Mandalorians during the Old Republic era. Dxun was a world saturated with Dark Side energy. Those wishing to master the Dark Side of the Force would often journey here to learn what they could, a tradition that had taken place for millennia.

Until, however, the Jedi discovered this tradition.

Join forces with the Jedi to take control of the planet and cleanse it of its' Dark Side energy, or ally with the Sith to keep the ancient Dark Side tradition, and all of its teachings, alive.

___

Hello, this is my second map.

In this map, I explored more deeply into modifying the factions. Some of my favorite changes are:

- Unique Jedi / Sith for each era, playable by you and the AI.

- Original Battle Droid / Super Battle Droid combo, with Super Battle Droids having a unique weapon.

- Imperial Commando: Dark Trooper with cloaking abilities, a flamethrower, and a jetpack for quick escape. (For a fun challenge, use this unit to combat Jedi). AI use the unit appropriately.

- Bothan Sniper

- Many minor tweaks to weapons and skins for all eras.

Feel free to let me know what you think, and please, upvote if you enjoy!

~ Tubs

__ Update Log __

1.0 - Release

1.1 - Added proper foliage, tweaked weapons for CIS Managuard and Bothan Sniper, made several minor texture & object adjustments

*Map name = MCL, Mountain Clash. (This was due to poor planning on my part)*

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Dxun: Remnants of the Sith Lords v2.0

Dxun: Remnants of the Sith Lords v2.0

Full Version 2 comments

2.0 - Heavily tweaked the sides, removing classes that were not unique and had no purpose on the map. I also added more variety to the classes left in...

Dxun: Remnants of the Sith Lords v1.1

Dxun: Remnants of the Sith Lords v1.1

Full Version

1.1 - Added proper foliage, tweaked weapons for CIS Managuard and Bothan Sniper, made several minor texture & object adjustments

Dxun: Remnants of the Sith Lords v1.0

Dxun: Remnants of the Sith Lords v1.0

Full Version 2 comments

Dxun: "The Demon Moon" Playable across either era as Jedi or Sith, seek and destroy your enemy in the dense forest jungle of Dxun.

Post comment Comments  (0 - 10 of 15)
Andr3woid
Andr3woid - - 20 comments

why do i see nothing

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TerrorTubs Creator
TerrorTubs - - 13 comments

It is a map called "Mountain Clash"

Reply Good karma+1 vote
Lt_Shadez
Lt_Shadez - - 66 comments

Hey dude, been awhile. Was glad to see a new release on this map, sorry I missed it. I'm super glad you used some of my suggestions. Clone Wars era is perfect. I'm not entirely sure how the GCW plays out because of a pretty fatal bug: the rebels can't respawn. Fix that and you got an amazing mod.

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TerrorTubs Creator
TerrorTubs - - 13 comments

Hm, I just tried it and both eras seem to work for me. Try uninstalling and downloading the newest version again?

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

soooo dxun is this mountain clash map? :S

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TerrorTubs Creator
TerrorTubs - - 13 comments

It is, I originally intended it to be a mountain-y map lol

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

So, from what I'm understanding, this game replace some of the standard units with Jedi/Sith?

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TerrorTubs Creator
TerrorTubs - - 13 comments

No, it just adds a new map playable in both eras. The sides are customized only on the map itself.

Reply Good karma+1 vote
Lt_Shadez
Lt_Shadez - - 66 comments

So I just played. I liked it. Very original map idea.
I has a few problems:

1. You should include Evolved 1.0's models for the Heroes (Anakin, Luke, Vader). Maybe their infantry models as well. Some of these older models are painful to look at.

2. The vanilla units. The reality is that other than the rifleman, and maybe the sniper, most of them are useless, thats why most mods nowadays make their own classes (btw I loved your Elite Jet Trooper, needs more classes like that). On top of that, they don't fit in well with the excess of force users. I think it would greatly improve the gameplay if you removed all the other units and left just the Rifleman, an Elite unit, and Jedi/Sith.

3. The saber throw should be a 1 hit kill for standard units. It really takes away from the feel when you have to hit them a second time, or it spins around in their chest while you get killed.

4. Just a bug, sometimes there are two Vaders.

Anyway I like the mod, just leaving some feedback that may improve it.

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TerrorTubs Creator
TerrorTubs - - 13 comments

Good advice, thank you!

Reply Good karma+1 vote
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