So what you have all been waiting for.... 2.0.
Alpha 2.0 Doesn't really have everything I wanted in but it does have a good amount of content. Also I realize that I didn't post a update for 1.0 so this update will contain both information from 1.0 and 2.0. lets get started shall we.
New Content in 1.0/2.0:
- Reworked weapons tree. I have totally reworked the railguns in the weapons tree to auto cannons.
- Extra techs. these techs are basically just for aesthetics, Combat Information center, Flak cannons and such.
- AI tactics reforged. This was a hard one and I'm not sure if I even did it right but, with hope, the AI should standoff now with most ships equal to or greater in firepower.
- Fighters/Bombers. Ships should now standoff with each other and use there fighter/bombers first instead of charging in.
- New weapons. Along with the reworked weapons tree I have added in multiple components to completely replace the railguns. Right now these are just auto cannons but I would like to hear what you think about them.
- Many Bug fixes. yup I fixed more then a few typos and bugs.
- More characters. Still a little messed up here with some of the cylon/human characters, mainly spawning and such, also the fact that the human lore base character are extremely limited in some areas.
- Dozens of new names for ships.
- More characters!!!! yes... lets try this again...
- More designs.
- More names.
- More Research/tech rework.
So I know that the content coming out has been vary slow compared to what I wanted but it is coming none the less so expect more content coming soon and at regular intervals.