Classical age new mod which add historically and unhistorically scripted. Mod oriented for historical conquering to roman faction but other faction was improved too. Script have garrison mod and diplomatic relations for AI factions (not always exactly works), so factions can be alive much more time. Also in mod added roman reforms and named Legions. Mod will be updated and fixed every time as errors and bugs are found.

Description

Fixed units balance, scripts, AI on strat map, new units models. The Roman Campaign still same and not upgraded, an upgrade will be soon.

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civ 1.4
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Metallaro1
Metallaro1 - - 239 comments

HI for non roman campaign do i need to follow the script?

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Lucii_Varen Author
Lucii_Varen - - 72 comments

yes

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nom1
nom1 - - 42 comments

Hi Very Stable game 0 downs super

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Lucii_Varen Author
Lucii_Varen - - 72 comments

Thanks. Glad to!

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damon2001
damon2001 - - 87 comments

Hannibal at gate is working ?? bcuz i get ctd when ever i chose a faction and enter it

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Lucii_Varen Author
Lucii_Varen - - 72 comments

hannibal at the gate is didnt completed. Dont play this campaign.

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damon2001
damon2001 - - 87 comments

what's differences btw Start_Luci_mod.bat and Start_Luci_mod_unlocked ??

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Lucii_Varen Author
Lucii_Varen - - 72 comments

Unlocked allows use BI function like shield wall and AI makes more naval landing.

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Guest
Guest - - 687,512 comments

Generic error:

Failed to find texture
civ/data/new/models_units/textures/1.tga'.

I click quick battle and there is this error. I play on Start_Luci_mod_unlocked

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Lucii_Varen Author
Lucii_Varen - - 72 comments

It will be fixed. It was from companion horse texture bug. I will fix in next patch. Coming soon

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Metallaro1
Metallaro1 - - 239 comments

Hi playing as Roma fallowed the script but it has been since 180bc to 87bc and nothing is happening no missions given did I do something wrongly?

Please help

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Lucii_Varen Author
Lucii_Varen - - 72 comments

Maybe you did made wrong passes by making missions?

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Guest
Guest - - 687,512 comments

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