SourcePort: Zandronum / ZDoom / GZDoom

To Install: Make Sure You Have Zandronum / ZDoom / GZDoom Run DukeNukem3D_v10b.pk3 First Then Bfriend1.pk3 Second Then Anything Else Goes After.

*OPTIONAL* The Regeneration.wad is a universal health regeneration wad that is for those who want to use it. It would come after DukeNukem3D_v10b.pk3 and Bfriend1.pk3 then it and everything else after it if you decide to use it.

* Changed the startup screen music to Duke Nukem Forever Theme Song.
* Made it so you start out with Blacktail/Dual Blacktails.
* Made it so barrels can be pushed around and slide on walls.
* Increased Duke Nukem's health to 200.
* Changed it so when you pick up weapons you hear a shotgun cocking sound instead of Duke Nukem talk because if you picked up a bunch of weapons laying all around pretty quickly he would talk, but his sayings would get cut off in the middle of them which got really annoying so the shotgun cocking sound sounds a little better getting cut off then Duke Nukem did.
* Made it so when you run out of trip bombs or pipe bombs it will flip the double bird fingers from SGTMARKIV's (Brutal Doom Creator) Brutal Doom permanently until you change weapons or pick up more trip bombs or pipe bombs.
* Made it compatible with SGTMARKIV's (Brutal Doom Creator) friend mod so the friend mod spawns everything like Night Vision Goggles, Protective Boots, First Aid Kit, God Mode (Invulnerability), Hologram Of Duke, Steroids, Jetpack, Scuba Gear as well as Baby Cacodemon, Doom Guy's Rabbit, Dog, and Machine Gunman. It also spawns Green Armor and Blue Armor.
* Increased all weapons ammo carrying capacity to 999.
* Increased all item timers to 500.
* Changed two sayings in the game so that instead of him saying Holy cow or D**n, that was annoying he says I've got balls of steel and Looks like your f**ked in there place.
* Fixed a script error P_Startscript: Unknown Script 297 with the help of my friend (the bug dealt with the blue, red, and yellow keys as well as blue, red, and yellow skulls.)
* Fixed a bug that caused the blue, red, and yellow keys as well as blue, red, and yellow skulls to remain on the ground after being picked up. The keys and skulls will now disappear after being picked up like there supposed to.
* Made it so all items can be activated at the touch of a key of your choice, however, it had to be done through an INI file (See Readme In Download)
* Added a OPTIONAL universal health regeneration wad file for those who want and chose to use it.

Disclaimer: Please keep in mind this is not my mod this mod was done by Donramon and all I did was went into the mod and made some enhancements and fixes to it. Here is the original mod Moddb.com

CREDITS:

"Grabbag (Duke Nukem Theme) - composed by Lee Jackson
Copyright © 1995 Lee Jackson. All rights reserved."

"Duke Nukem is © 1999-2011--- Gearbox Software, LLC. All rights reserved. Duke Nukem, the Duke Nukem nuclear symbol, Duke Nukem Forever, Gearbox Software and the Gearbox logo are registered trademarks of Gearbox Software, LLC in the U.S. and/or other countries and used here under license."

Duke Nukem 3D Weapons & Monsters V10B - DonRamon (AKA Mr.Ramon)

(Enhancements & Fixes) - Kevin Lewallen

Brutal Friends Mod - SGTMARKIV - (AKA Marcos Abenante)

Doom 1 & 2 - ID Software

Duke Nukem - Apogee Software, 3D Realms, Tiger Electronics, Lion Entertainment, Lobotomy Software, Aardvark Software, Eurocom, Tec Toy, Torus Games, MachineWorks Northwest, Triptych Games, Gearbox Software, Piranha Games, Interceptor Entertainment

This mod is listed as fair use copyright under section 107 of "Copyright Act of 1976", and is strictly for educational and non-profit uses.

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Duke Nukem 3D Weapons & Monsters V10b For Doom & Doom 2 - (Enhancements & Fixes)

Duke Nukem 3D Weapons & Monsters V10b For Doom & Doom 2 - (Enhancements & Fixes)

Patch 3 comments

A Doom mod that replaces all the weapons, enemies and items of the classic doom to that of the Duke Nukem 3D World Tour, adding new aliens and weapons...

Comments
JohnnyTheWolf
JohnnyTheWolf

Maybe I did something wrong, but not all enemies drop their weapon or ammunition, e.g. Shotgun Pig Cops. Also, I think the Pipebomb and the Laser Tripwire should be assigned to separate slots. Finally, is it normal that the Chainsaw is now replaced by Duke Nukem 3D pistol? If so, is that weapon not a bit redundant with the starting Duke Nukem 64 pistol?

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Kevinsmods Creator
Kevinsmods

Keep in mind this is not my mod and this mod is Donramon's mod and all I did was made just a few enhancements and fixes to it as least what I could figure out and was able to do. I mean I do agree with what your saying here, but your kinda talking to the wrong person as I did not make this mod I only enhanced it a little and fixed a few minor bugs. Honestly, I'm only able to do so much and understand so much and what I do understand I can change, but what I don't I don't. Anyway, you maybe wanting to post your comment on here instead Moddb.com. Sorry I couldn't be of more help.

Reply Good karma+1 vote
JohnnyTheWolf
JohnnyTheWolf

This mod could use a catchier, more succinct title, but that aside, I am definitely look forward to playing it! I like Duke Nukem 3D's arsenal and bestiary (well, except for the Sentry Drone), but there is something about the game's level design and engine that never felt quite right to me.

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VGames
VGames

You definitely need a new title.

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Kevinsmods Creator
Kevinsmods

Just keep in mind this is not my mod and is made by DonRamon and all I did was go into the mod and made enhancements and fixes to it and that's why it is named what it is with enhancements and fixes at the end because that's basically what I did was made enhancements and fixes to the mod that was not in the original mod. Anyway I'm not changing it.

Reply Good karma+1 vote
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