Voxels for Duke Nukem 3D (supported sourceports: EDuke32, Rednukem, DukeGDX) - Version: 2.0 RC2 (Release Candidate #2) / Mar 1, 2022
How to use:
- EDuke32/Rednukem: Drop this file (duke3d_voxels.zip) into your EDuke32 "autoload" directory. Be sure that the autoload option in the launcher is checked and voxels are activated in the ingame menu (Options > Display Setup > Voxels).
- BuildGDX: Drop this file (duke3d_voxels.zip) into your "autoload" directory. Be sure that the autoload option in the launcher is checked.
More details on this release and latest changelog over on Github.
I see in the 'monsters' directory that the slimer eggs, pig tanks, sentry drones and turrets are included
But in the game(DN3D WT), only the turrets show as voxels ... Why is this?
Because slimer eggs, pig tanks and sentry drones are in fact disabled by default, you have to manually uncomment those in DEF script to load them.
impressive, thanks for your great work
I followed the instructions, but I'm not seeing a "Voxels" option under Options > Display Setup. Maybe the version of EDuke32 I'm using is too new?
ChozoGhost89
"Voxels" option only shows up when at least one voxel is loaded. This suggests you didn't load the zip correctly.
I took the entire .zip archive and dropped it into the "autoload" directory, and the autoload box is checked on startup, yet there is no "Voxels" option for some reason. All I see is:
HUD Setup
Color Correction
Video Mode
Aspect Ratio
FOV
Renderer Setup
If there's something that I loaded incorrectly, I'd like to know how. Could it be that I also have a MIDI pack in the "autoload" directory?
ChozoGhost89
Yeah, it's very likely that the other zip is interrupting. Sadly, Eduke32 doesn't handle loading more than one zip from autoload folder. You'd have to combine all zip addons into one zip as long as you know what you're doing.
Just tried removing the MIDI pack and only having the voxel pack in "autoload". Good news and bad(?) news:
Good news: It worked! "Voxels" option is now present in the in-game menu and the voxels themselves are showing up in the maps.
Bad(?) news: Even though I chose Atomic Edition as the game to load, the voxels -- for some reason -- are showing up as their Duke Caribbean: Life's a Beach counterparts... Pistol ammo is the Water Pistol magazine, Large Medkits are the Bunch of Bananas, Steroids are Hot Sauce, etc.
Definitely on the way there, but this is a rather interesting hurdle LOL