Duke it Out in Doom version 3.1
Full Version 1 commentLatest and greatest. Requires EDGE-Classic 1.34 or later.
A weapons/game-play mod for the source port EDGE-Classic (Edge-classic.github.io) that allows you to play as Duke Nukem in DOOM. It comes complete with a large and colorful arsenal with which you are encouraged to swap between regularly as many have different strengths and weaknesses depending on given situation and enemy. There is a little more focus on strategy, but still keeping an overall action-packed and fast-paced feel with a lot of devastating fire power at your fingertips. It was designed with DOOM II levels in mind but works fine with DOOM and The Ultimate DOOM.
Note: "ACTION 1" key activates Beer and "ACTION 2" key toggles Night-Vision (when these are available, see icons on the far right of the HUD) and Extra Blood option is recommended to be turned off.
IMPORTANT: Make sure "Item Respawn" is turned off as the game may crash otherwise.
Tested and should work fine with following maps/mapsets:
2002 A Doom Odyssey Doomworld.com
99 Ways to Die Doomworld.com
Alien Vendetta Doomworld.com
Back to Saturn X E1 Moddb.com
Back to Saturn X E2 Moddb.com
Bloodstain Doomworld.com
Brutalized DOOM & DOOM 2 Forum.zdoom.org
ChrisK Doom (BF_THUD!) Doomworld.com
The Darkening Doomworld.com
The Darkening 2 Doomworld.com
Dark Side of Deimos Doomworld.com
Depraved Forum.zdoom.org
DOOM, the Ultimate
DOOM the Way id Did Doomworld.com
DOOM 2: Hell on Earth
DOOM 2 In Name Only Doomworld.com
DOOM 2 Reloaded Doomworld.com
DOOM 2 Unleashed Doomworld.com
DOOM 2 the Way id Did Doomworld.com
Doomsday Doomworld.com
Eclipse Revisited Forum.zdoom.org
Epic 2 Doomworld.com
Eternal DOOM Doomworld.com
The Evil Unleashed Doomworld.com
Equinox Doomworld.com
(Final DOOM) Plutonia Experiment
(Final DOOM) TNT Evolution
Flashback to Hell Doomworld.com
H2H-Xmas Doomworld.com
Hell Revealed Doomworld.com
Hell Revealed II Doomworld.com
Icarus: Alien Vanguard Doomworld.com
The Invaders Doomworld.com
Memento Mori Doomworld.com
Memento Mori II Doomworld.com
NJ DOOM 2 Doomworld.com
No Sleep for the Dead Doomworld.com
NOVA: The Birth Doomworld.com
NOVA II: New Dawn Doomworld.com
Path of a Fallen Angel Doomworld.com
Plutonia: Revisited Doomworld.com
Requiem Doomworld.com
Respawned: Back from Hell Wadsinprogress.info
Riot Control Doomworld.com
Scythe Doomworld.com
Scythe 2 Doomworld.com
Slaughter Until Death Doomworld.com
The Twilight Zone Doomworld.com
Ultimate DOOM 2 Forum.zdoom.org
Whispers of Satan Doomworld.com
Tested but not recomended with:
The Brotherhood of Ruin Doomworld.com
Epic Doomworld.com
Estranged Doomworld.com
Mordeth Doomworld.com
Herian Doomworld.com
Speed of DOOM Doomworld.com
Strain Doomworld.com
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Latest and greatest. Requires EDGE-Classic 1.34 or later.
Latest and greatest. Requires EDGE-Classic from now on.
Latest and greatest, lots of fixes improvements and new additions. Now requiring EDGE-Classic.
Soundtrack from Duke Nukem Total Meltdown by Mark 'TDK' Knight. For DOOM 2.
New version now available. Will not work properly with recent builds of 3DGE. Until certain bugs are fixed, "3DGE 2.0.4 Final" is the one I recomended.
Will 3dge ever be updated or pk3 compatible?
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PK3 archive support is planned.
Why do I have floating explosive barrel sprites all over the place?
What source port are you using?
3DGE 2.1 I believe, had to add this to the target field to get it to work, 3DGE.EXE -FILE DUKEOUT.WAD -doom2.wad -v135
Everything is fine just barrels are in the air, can still shoot them as if they were on the ground though..
That's... odd. Never encountered a thing like this. The mod is in need of an update mostly for compatibility issues. However, due to a rather nasty bug in recent builds of 3DGE (which affects gameplay) that will have to wait until the bug has been sorted out. Sorry for the inconvenience.
I've located and fixed the problem with the "floating" barrels. I'm contemplating wether to upload fix or not, since there are still some issues with the current build of 3DGE which affects the mod.
Awesome, do what you feel you need to do, but I'll say I wish everyone would just mod for gzdoom or zandronum.
I'll keep an eye out for updates