Duke it Out in Doom version 3.1
Full Version 1 commentLatest and greatest. Requires EDGE-Classic 1.34 or later.
A weapons/game-play mod for the source port EDGE-Classic (Edge-classic.github.io) that allows you to play as Duke Nukem in DOOM. It comes complete with a large and colorful arsenal with which you are encouraged to swap between regularly as many have different strengths and weaknesses depending on given situation and enemy. There is a little more focus on strategy, but still keeping an overall action-packed and fast-paced feel with a lot of devastating fire power at your fingertips. It was designed with DOOM II levels in mind but works fine with DOOM and The Ultimate DOOM.
Note: "ACTION 1" key activates Beer and "ACTION 2" key toggles Night-Vision (when these are available, see icons on the far right of the HUD) and Extra Blood option is recommended to be turned off.
IMPORTANT: Make sure "Item Respawn" is turned off as the game may crash otherwise.
Tested and should work fine with following maps/mapsets:
2002 A Doom Odyssey Doomworld.com
99 Ways to Die Doomworld.com
Alien Vendetta Doomworld.com
Back to Saturn X E1 Moddb.com
Back to Saturn X E2 Moddb.com
Bloodstain Doomworld.com
Brutalized DOOM & DOOM 2 Forum.zdoom.org
ChrisK Doom (BF_THUD!) Doomworld.com
The Darkening Doomworld.com
The Darkening 2 Doomworld.com
Dark Side of Deimos Doomworld.com
Depraved Forum.zdoom.org
DOOM, the Ultimate
DOOM the Way id Did Doomworld.com
DOOM 2: Hell on Earth
DOOM 2 In Name Only Doomworld.com
DOOM 2 Reloaded Doomworld.com
DOOM 2 Unleashed Doomworld.com
DOOM 2 the Way id Did Doomworld.com
Doomsday Doomworld.com
Eclipse Revisited Forum.zdoom.org
Epic 2 Doomworld.com
Eternal DOOM Doomworld.com
The Evil Unleashed Doomworld.com
Equinox Doomworld.com
(Final DOOM) Plutonia Experiment
(Final DOOM) TNT Evolution
Flashback to Hell Doomworld.com
H2H-Xmas Doomworld.com
Hell Revealed Doomworld.com
Hell Revealed II Doomworld.com
Icarus: Alien Vanguard Doomworld.com
The Invaders Doomworld.com
Memento Mori Doomworld.com
Memento Mori II Doomworld.com
NJ DOOM 2 Doomworld.com
No Sleep for the Dead Doomworld.com
NOVA: The Birth Doomworld.com
NOVA II: New Dawn Doomworld.com
Path of a Fallen Angel Doomworld.com
Plutonia: Revisited Doomworld.com
Requiem Doomworld.com
Respawned: Back from Hell Wadsinprogress.info
Riot Control Doomworld.com
Scythe Doomworld.com
Scythe 2 Doomworld.com
Slaughter Until Death Doomworld.com
The Twilight Zone Doomworld.com
Ultimate DOOM 2 Forum.zdoom.org
Whispers of Satan Doomworld.com
Tested but not recomended with:
The Brotherhood of Ruin Doomworld.com
Epic Doomworld.com
Estranged Doomworld.com
Mordeth Doomworld.com
Herian Doomworld.com
Speed of DOOM Doomworld.com
Strain Doomworld.com
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Latest and greatest. Requires EDGE-Classic 1.34 or later.
Latest and greatest. Requires EDGE-Classic from now on.
Latest and greatest, lots of fixes improvements and new additions. Now requiring EDGE-Classic.
Soundtrack from Duke Nukem Total Meltdown by Mark 'TDK' Knight. For DOOM 2.
hey help me about 3DGE were open key and I cannot fine it plz help me
No GZDoom or Zandronum version? Lame!
Can you make this mod for GZDoom?
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Waiting for GZDoom Version like a Hatiko.
Hey, big fan of you're kick-*** mod. I'm just having one issue with it. And that's the split-screen multiplayer. I want to have one player use the joystick and one with keyboard+mouse. However while I can start up a game with no problems, when player 1 moves with the mouse/keyboard player 2 also moves. The joystick only works with moving and looking, I can't map any buttons as functions to it. Do you have any idea on how to fix this?
Thanks.
Ignore the mapping with the joystick problem, I fixed it, however the problem with the player one controlling player 2 stiil exists,do you know how to fix it, or anyone who can give me advice on this? (Yes it's a problem I have with 3DGE)
Thanks again!
go to the 3DGE forums, located here: Tdgmods.net for any and all things concerning the engine.
Someone PLEASE port this to GzDoom!
Holy ****! So this means we can have a proper Duke 3D on Dreamcast! **** I need to figure out how to compile it for DC nice!