Duke it Out in Doom version 3.1
Full Version 1 commentLatest and greatest. Requires EDGE-Classic 1.34 or later.
A weapons/game-play mod for the source port EDGE-Classic (Edge-classic.github.io) that allows you to play as Duke Nukem in DOOM. It comes complete with a large and colorful arsenal with which you are encouraged to swap between regularly as many have different strengths and weaknesses depending on given situation and enemy. There is a little more focus on strategy, but still keeping an overall action-packed and fast-paced feel with a lot of devastating fire power at your fingertips. It was designed with DOOM II levels in mind but works fine with DOOM and The Ultimate DOOM.
Note: "ACTION 1" key activates Beer and "ACTION 2" key toggles Night-Vision (when these are available, see icons on the far right of the HUD) and Extra Blood option is recommended to be turned off.
IMPORTANT: Make sure "Item Respawn" is turned off as the game may crash otherwise.
Tested and should work fine with following maps/mapsets:
2002 A Doom Odyssey Doomworld.com
99 Ways to Die Doomworld.com
Alien Vendetta Doomworld.com
Back to Saturn X E1 Moddb.com
Back to Saturn X E2 Moddb.com
Bloodstain Doomworld.com
Brutalized DOOM & DOOM 2 Forum.zdoom.org
ChrisK Doom (BF_THUD!) Doomworld.com
The Darkening Doomworld.com
The Darkening 2 Doomworld.com
Dark Side of Deimos Doomworld.com
Depraved Forum.zdoom.org
DOOM, the Ultimate
DOOM the Way id Did Doomworld.com
DOOM 2: Hell on Earth
DOOM 2 In Name Only Doomworld.com
DOOM 2 Reloaded Doomworld.com
DOOM 2 Unleashed Doomworld.com
DOOM 2 the Way id Did Doomworld.com
Doomsday Doomworld.com
Eclipse Revisited Forum.zdoom.org
Epic 2 Doomworld.com
Eternal DOOM Doomworld.com
The Evil Unleashed Doomworld.com
Equinox Doomworld.com
(Final DOOM) Plutonia Experiment
(Final DOOM) TNT Evolution
Flashback to Hell Doomworld.com
H2H-Xmas Doomworld.com
Hell Revealed Doomworld.com
Hell Revealed II Doomworld.com
Icarus: Alien Vanguard Doomworld.com
The Invaders Doomworld.com
Memento Mori Doomworld.com
Memento Mori II Doomworld.com
NJ DOOM 2 Doomworld.com
No Sleep for the Dead Doomworld.com
NOVA: The Birth Doomworld.com
NOVA II: New Dawn Doomworld.com
Path of a Fallen Angel Doomworld.com
Plutonia: Revisited Doomworld.com
Requiem Doomworld.com
Respawned: Back from Hell Wadsinprogress.info
Riot Control Doomworld.com
Scythe Doomworld.com
Scythe 2 Doomworld.com
Slaughter Until Death Doomworld.com
The Twilight Zone Doomworld.com
Ultimate DOOM 2 Forum.zdoom.org
Whispers of Satan Doomworld.com
Tested but not recomended with:
The Brotherhood of Ruin Doomworld.com
Epic Doomworld.com
Estranged Doomworld.com
Mordeth Doomworld.com
Herian Doomworld.com
Speed of DOOM Doomworld.com
Strain Doomworld.com
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Latest and greatest. Requires EDGE-Classic 1.34 or later.
Latest and greatest. Requires EDGE-Classic from now on.
Latest and greatest, lots of fixes improvements and new additions. Now requiring EDGE-Classic.
Soundtrack from Duke Nukem Total Meltdown by Mark 'TDK' Knight. For DOOM 2.
It is designed for 3DGE and won't work with anything else. Sorry.
that's a shame. would of been cool to have controller support to play the mod with, not to mention music
3DGE has controller support. Plug it in before you start a game, and configure the controls in Mouse / Joystick Options. Joysticks currently do not work with menu selection, but I am planning on rewriting the menu code from scratch.
And look at the top post by JohnnyCee for instructions on enabling music playback.
If all else fails, visit the 3DGE forums for technical support. I will be happy to get you all squared away!
i got the music part down. but last time i tried 3DGE with a controller, it didn't work out to well. everytime i tried to use a controller on the port. it was very bleh to use. hell Zandronum & GZDoom have great controller support. no offense if you're the creator of the 3DGe sourceport, but i'm just not quite a big fan of playing with it as much as other ports. 3DGE just doesn't cut it in my opinion as one of the great sourceports to use. that's why i was hoping to see JohnnyCee port this mod to either Zandronum or GZDoom at least. or make a version to work with those
It is okay, no offense taken! Part of the problem is that 3DGE uses an old version of SDL, and nearly all other ports use SDL2 to manage joysticks. I am in the middle of converting to SDL2, where joystick support is automatically improved and more dynamic.
well. if you can make it work like how Zandronum & GZDoom is with controller support. and all buttons can work and such. then it'd be a heck of a thing. but i still do wish that this mod was made to work on the Zandronum port still. so that it can be used for mp online. i can use a Duke skin i got for Zandronum. and it can be play with more mods to. cause 3DGE doesn't work with all mods made for Doom
this is pretty cool. i only wish that it was for the Zandronum port at least
This should work in 3.0, I've tried some GZDOOM Mods that weren't Originally Compatible with Zandronum.
i tried but it doesn't work on 3.0 it seems. it just loads the game as normal Doom