A weapons/game-play mod for the source port EDGE-Classic (Edge-classic.github.io) that allows you to play as Duke Nukem in DOOM. It comes complete with a large and colorful arsenal with which you are encouraged to swap between regularly as many have different strengths and weaknesses depending on given situation and enemy. There is a little more focus on strategy, but still keeping an overall action-packed and fast-paced feel with a lot of devastating fire power at your fingertips. It was designed with DOOM II levels in mind but works fine with DOOM and The Ultimate DOOM.

Note: "ACTION 1" key activates Beer and "ACTION 2" key toggles Night-Vision (when these are available, see icons on the far right of the HUD) and Extra Blood option is recommended to be turned off.

IMPORTANT: Make sure "Item Respawn" is turned off as the game may crash otherwise.

Tested and should work fine with following maps/mapsets:

2002 A Doom Odyssey Doomworld.com
99 Ways to Die Doomworld.com
Alien Vendetta Doomworld.com
Back to Saturn X E1 Moddb.com
Back to Saturn X E2 Moddb.com
Bloodstain Doomworld.com
Brutalized DOOM & DOOM 2 Forum.zdoom.org
ChrisK Doom (BF_THUD!) Doomworld.com
The Darkening Doomworld.com
The Darkening 2 Doomworld.com
Dark Side of Deimos Doomworld.com
Depraved Forum.zdoom.org
DOOM, the Ultimate
DOOM the Way id Did Doomworld.com
DOOM 2: Hell on Earth
DOOM 2 In Name Only Doomworld.com
DOOM 2 Reloaded Doomworld.com
DOOM 2 Unleashed Doomworld.com
DOOM 2 the Way id Did Doomworld.com
Doomsday Doomworld.com
Eclipse Revisited Forum.zdoom.org
Epic 2 Doomworld.com
Eternal DOOM Doomworld.com
The Evil Unleashed Doomworld.com
Equinox Doomworld.com
(Final DOOM) Plutonia Experiment
(Final DOOM) TNT Evolution
Flashback to Hell Doomworld.com
H2H-Xmas Doomworld.com
Hell Revealed Doomworld.com
Hell Revealed II Doomworld.com
Icarus: Alien Vanguard Doomworld.com
The Invaders Doomworld.com
Memento Mori Doomworld.com
Memento Mori II Doomworld.com
NJ DOOM 2 Doomworld.com
No Sleep for the Dead Doomworld.com
NOVA: The Birth Doomworld.com
NOVA II: New Dawn Doomworld.com
Path of a Fallen Angel Doomworld.com
Plutonia: Revisited Doomworld.com
Requiem Doomworld.com
Respawned: Back from Hell Wadsinprogress.info
Riot Control Doomworld.com
Scythe Doomworld.com
Scythe 2 Doomworld.com
Slaughter Until Death Doomworld.com
The Twilight Zone Doomworld.com
Ultimate DOOM 2 Forum.zdoom.org
Whispers of Satan Doomworld.com

Tested but not recomended with:

The Brotherhood of Ruin Doomworld.com
Epic Doomworld.com
Estranged Doomworld.com
Mordeth Doomworld.com
Herian Doomworld.com
Speed of DOOM Doomworld.com
Strain Doomworld.com

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Duke it Out in Doom version 3.1

Duke it Out in Doom version 3.1

Full Version

Latest and greatest. Requires EDGE-Classic 1.34 or later.

Duke it out in DOOM v3.0b

Duke it out in DOOM v3.0b

Full Version 6 comments

Latest and greatest. Requires EDGE-Classic from now on.

Duke it Out in DOOM v2.9

Duke it Out in DOOM v2.9

Full Version 1 comment

Latest and greatest, lots of fixes improvements and new additions. Now requiring EDGE-Classic.

Duke Nukem PSX soundtrack for DOOM 2

Duke Nukem PSX soundtrack for DOOM 2

Patch

Soundtrack from Duke Nukem Total Meltdown by Mark 'TDK' Knight. For DOOM 2.

Post comment Comments  (0 - 10 of 126)
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DrScottColeman
DrScottColeman

Hey, I was wondering if the 3.0 version of this mod removes the automatic shotgun altogether as I've played through several maps and have not encountered it once. Yes, I've made sure to use the classic Edge Sourceport and I tried finding a way to maybe spawn all weapons but none of the ones I've seen work.

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JohnnyCee Creator
JohnnyCee

Yes, the automatic shotgun is still there.

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DrScottColeman
DrScottColeman

Does it replace the regular shotgun or SSG spawn? I've used two entirely different test maps and gotten nowhere.

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JohnnyCee Creator
JohnnyCee

Shotgun replaces shotgun. If the player already has the shotgun, the auto shotgun is spawned in its place upon map start.

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Artman2004
Artman2004

Why'd you split the shotgun into two weapons?

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JohnnyCee Creator
JohnnyCee

Couldn't decide on one or the other so I decided to just have both.

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Thatstinkyguy
Thatstinkyguy

It would be awesome if there was a GZDoom compatible version of this mod. EDGE is a bit stuttery and doesn't work the greatest with modern hardware.

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JohnnyCee Creator
JohnnyCee

The more recent versions of the mod aren't for EDGE though. Since some time it has been ported over to EDGE-Classic.

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Lobo
Lobo

Are you serious? Did you even try this mod in the recommended port?

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ANDROIDFERRET
ANDROIDFERRET

He is right . Edge is not really a source port most people use .And cause of that ,all mobile doom players miss out on this awesome mod .

And we are many :)

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