Stealth is a very important gameplay aspect in Dreamscape: Pin Point Blank, and unfortunately we've never had the chance to put any effort into this feature, until now.
First, some background on Dreamscape's stealth system; Stealth is represented on the HUD as a pointer on an arched line. The calculation of a player's stealth involves a complex function of the lighting on the player and his current camouflage state. Your stealth level directly affects the state of the enemy.
Today, I will introduce the camouflage system. Virgil, the main character, is an unusual person. He is unlike you and me. This means that he has special camouflaging capabilities. He has a special suit that can dynamically change according to his environment. This conceals him from his enemies. There are restrictions, however, on the usage of the camouflage system, but I won't go into them now. Anyways, here's a few pics:
NOTE: Some of you may think that this is a blatant ripoff of Metal Gear Solid 3's stealth system. And yes, yes it is. :P
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Looks great guys, just voted for you :)
This is probably one of the cooler mods for HL2 I've seen. I'm not a fan of the Source Engine at all, so seeing you guys bend its limitations to your will is very inspiring!
Very cool!
Wow I really love this stealth feature ! Keep it coming :)
me like :D
hunh! virgil is a superhero??? :o
Anyway, great work guys.
try placing the camera closer to the floor the texture looks unnaturally high res, the closer the camera to the texture the better the blend you will get.