Hungry eyes fix on the Planet of Arcaricas. The cycle of life and birth for Celestial Dragons is an endless one, as is all Creation. Upon the Dragon's eggs are numerous life forms, and they are unique to each one. Many are there to protect and nurture, some are parasites, like humans, and some simply do not belong in reality. This time is a time of crisis unheard of, as the Abyss breaches reality, the Ghaurchlai are returned from their prison of Ice and the nations gird themselves for war, unaware of what will be unleashed upon all of them. This is the age of Genocide, an age where all will weave a different tune and the Dragon itself is destined to live or die, devoured by the powers with hungry eyes.

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Description

It has 9 factions, or partial factions in it.

ILDIRI ELVES of the Swan Kingdom
KHEZDRULI DWARVES of Angarech
THE BANDIT KINGDOM
ASHAPUR: Land of the Silken Knot
THE EAST FEDERATION
THE SUN KING: Land of the Salient Sun
THE EASTERN EMPIRE
THE HALADIN: Blood Lords of the Cimrai
THE DILUVIAN HOSTS of the NAUGIRI

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Only The Elves, Dwarves and Bandit King are full factions, in terms of mappage, but none have all units they will have in the main release.

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DANNY is going to show a lot of map very soon....his work is very much done, with his penchance for reworking and reworking meaning it won't be entirely finished until release, it is codeable.

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STORYWISE, I will come back and fill this post out, but I wanted to show something, which actually shocked me somewhat.....

MODELLING

These are the rosters of factions involved:

FEDERATION

100% COMPLETE

NAUGIRI

WIP/70%

SUN KING

100% COMPLETE

BANDIT KINGS

WIP/80%

Fairly odd, as they're meant to be. Sort of eclectic

HALADIN

A mix of Cthonae and Haladin

80% WIP

EAST EMPIRE ROSTER

100% COMPLETE but a consideration or two

KINGDOM of SWANS

100% COMPLETE

ANGARECH Kingdom of the Khezdruli

100% COMPLETE

SO, it's nice looking for this side! The many other sides are on their way, but don't be thinking there's not a deal to do. However, we are taking some cuts in the minimod compared to the main release. There will be a lot of final bits missing for the mini-mod....nothing that makes it below-par, but a LOT of 2d work, magic, obviously units etc etc will be missing, and the building system we will use will not be representative of the end mega-mod, although it will be as immersive as can be....there won't be glaring h