Hey everyone,Mountblade Warband will become a open-world dragonball z game.
Do you want to act as a super hero to fight in the air or sea even in universe.Do you want to transform into a super saiyan to fight various bosses in the dragonball z world.Do you want to collect seven dragonballs to wish your hopes?
Does this sound burning and surprising?!
Please support me mentally to conduct a dragonball z mod for Mount&blade warband.This mod will differ from evey former mod in the mod history .i will present a new game rather than to say a new form mod for you.There will be no faction.This will be a crazy fight among super dragonball heros.Let’s be burning and fight to experient dbz air fight and story.
Details of the mod and its translation into English will be later to show becase i am chinese so that cannot explain details in english well.
in addition, the another goal to make dbz mod is that i am a fan of halflife's very old dbz mod -esf(full named as earth special forces, started 1998). esf has a new version( seem like Bannerlord version to Mountblade Warband )and has conducted near 14 years and still doesn't release.Does its development history sound like Mountblade?
so i want to use Mountblade Warband to make and reborn esf a new version. To make a new version esf with a open-world map and story.
patchv0.11(copy its all content to put in demo v0.1)
mountblade dragonball z mod demo alpha v0.1 mean a just very primary demo. may have bugs and few content.Please read the article or the file description before downloading.
map is primary and roughly done but will be polished up in future so don't care now ,sorry for that.
just enter the three town(and just only three in current version) to test fight.
you'd better enter scene in early morning because i haven't redo the day-night switch system and the mountblade origin day-night system is not fit with my scene.
2. some suggestions to prevent game crash from C++ error etc
(1)if your cpu is lower than 8 gb, you'd better open the file "module.in" to delete the three words below:
"load mod resource= buugohanmb
load mod resource= vegettomb
load mod resource= vegettosjmb"
this words decide whether the role has black stroke color with its main body model.
(2), you‘d better not open "skill orbit show" in settings' menu(press t to call)
(3),you 'd better not to switch role by settings' menu when you are under attack now ,it may cause crash.
3.key control setting :
wasd r left-ctrl is fly or walk(switch by distance between land)
wasd r left-ctrl+v is teleport
g is lock or unlock to swoop towards enemy(enemy must be in sight)
t is some setting
z is transform
x is collect energy(when you enery is 0, you cannot use skill and swoop fly)
e is release arua
f is energy skill(current everyone only have 4 skill)
mouse roll up or down is swith to use different skills
u+f is kaioken
double wasd r left-ctrl is swoop fly and click this once in a short time is normal slow fly
y is defend
m is refresh the scene
space is force ai to use energy skill while ai can use skill itself sometimes.
if your energy ball is near enemy's energy ball, you can press u to push your ball
you must press right mouse button to fly near enemy and will trigger fight.
right mouse button+left mouse button= throw
4. role info
the current version only has three role.
one player must use vegetto
one enemy must use buugohan
you can press key"t" to open the primary setting menu to swith player's another role.
but will refresh the scene(future i will reset last state data ).
press key"T" to call, current setting is to switch hero/look all animation about current player/look different tranformation state about current player/swith mountblade style or dbz style UI/show on or off skill erergy orbit/show on or off the crosshair/switch music/console
you'd better not use orbit and console setting.
why the another player hero that can switch is Stevie：because i use this model to start game quickly for me to quickly test my function.
Story mode hasn't be included in this version but will done in next version in future.
7. need your advise
if you have some suggestions, thx and XD for your comment.no matter about current demo or some future function you think is necessary .
8.FInally tell why i use mountblade mod system make this dbz mod again:
because i am both fan of mountblade and esf(a halflife very old dbz mod),
and esf has a unfinshed but a new version under development about 20 years til now ,its development history is very similar to mountblade warband and bannerlord.
bannerlord will release soon but the official esf :final is still unrelased even a demo and persevere in development from 2007 til now(its alpha version even in 1999 and before count-strike,What a great).
so i use mountblade to do a esf dbz version and continue to wait for the offical version by goldsource engine at the same time.
Finally, wish you pleasure.
Dragonball z mod for mountblade warband - development blog til now.
Reply to the comment below by "Saigun" (due to my "reply" button cannot work) and explain about where real MB engine limit is
Thank for everyone supports me and The toal reply to current comment（because i cannot make my reply botton work）
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