Hello folks!
DE has had alot of updates since last release.
Here is the new ISSUES/BUGS list:
KNOWN ISSUES/BUGS:
Unsolved bugs have a "-" in front of them, bugs where im currently working on a "o" and solved bugs will have a "v" and are striked through. Compability:
o DE does not run on WINDOWS 7 (64bit, 32 bit prob. not also), possible solution found, needs testing
o Mac/WINE users can't use Shader 2.0, so a shader-less version is needed.
- DE runs slower on older machines due to the graphical improvements.
Graphical:
v Weapon FX needs to be revised, replace Human miniguns with lasers and update hit FX's
o UPDATE new shield effects, still some troubles with implementing this
o All ships need proper LOD's + Warship misses LOD's: warship is solved
v Draconians could use a new texturing style
v Draconian Fighter models are kinda low-poly, could use revisions
v Human Repair-Droid texture misses tangent calculations, so it looks kinda fugly
v Human Shipyard (Valhalla) has no textures.
- UI needs more changing & the subsystem build-menu could use more tabs (so many subsystems!)
v Need to make UI's for all resolutions (now only 1280x1024 is supported).
Audio/Music:
v Menu music needs to be revised a bit.
v Replace/make unit voice and command files
Singleplayer:
v When pressing the escape-button during a mission the screen often goes black.
v After repairing your ship with the repair-droid during mission 2 the screen goes black suddenly.
o pre-mission 3 cinematic reverts to stock HW2 cinematic: video works, audio is still buggy
v Intro cinematic does not show DE title at the end but instead shows Evil Turtle Productions again.
v Localization misses .dat files, causing original HW2 texts and voice-acting to appear. Needs fix.
o finish the first three missions so there is a working singleplayer "demo campaign" (almost done!)
Multiplayer:
o AI does not work properly yet, do not build stuff and do not research.
v Make new CPUBuild tables for the new weapon subsystems.o Make new AI Build and Research tables for the new ship subsystems (shields etc)
- Revise AI for some better tactics (also maybe more AI menu options)
Other:
v Replace two Supressor Frigate's weapon slots with sensor slots.
v Need to make SHIELD-subsystems for draconians.
SVN REPOSITORY:
Please note that i have not ever done this before so it'll prob take some time before everything is set up correctly.
This should be the correct SVN link to the files of DE:
EDIT: UNFORTUNATELY SETTING SVN UP ON A LOCAL REP (ON MY PC) ISNT SO SUCCESFULL. I AM CURRENTLY STRUGGLING TO GET AN SVN REP ON A SERVER SO BEAR WITH ME.
Let me know if everything seems to checkout allright.
Greetings from the Evil Turtle team
why do you need \trunk\repository_trunk? You can checkout trunk right into the Data folder. Or wherever you like.