What happens when a Killzone fan, who is also a modder, gets bored during a night of clan fun with friends? Doomzone, that's what! Doomzone is a GZDoom mod that adds class-based gameplay to the game, featuring 13 different player classes, five grenade types, and a whopping 82 weapons. This mod *REQUIRES* GZDoom v3.0 or later. Previous versions of GZDoom are not supported.

Add file Report Doomzone v1.7

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

Location
Games : Doom : Mods : Doomzone : Files
Filename
doomzone.7.zip
Category
Full Version
Uploader
silentzorah
Added
Updated
Size
60.49mb (63,428,336 bytes)
Downloads
3,203 (1 today)
MD5 Hash
4f0da712b5b9bdd5ee53734688cae842
Embed Button
Embed Widget
Description

Adds new Active Skill feature, fixes numerous bugs.

Preview
Doomzone v1.7
Comments
Metaltooth
Metaltooth

I hope you can one day impliment cyborgs

Reply Good karma Bad karma+3 votes
GranFuma
GranFuma

Hi, i'm loving te mod so far but i don't quite get how the Heavy classe bonus works, i don't know how to activate the Secondary fire options (unless those are the grenade throw, then is okay) or how to change between the arc mods. Can you help me?. Greetings, and keep the good work ^^.

Reply Good karma Bad karma+3 votes
silentzorah Author
silentzorah

The default key for toggling alternate fire modes is Q. There are more custom keys Doomzone uses, so take a look at the Customize Controls menu, at the very bottom.

Reply Good karma+5 votes
GranFuma
GranFuma

Thanks for the advice, but it seems i dont understand one of the heavy class bonus, the one that says he has secondary fire options, because when i use the secondary option it throws the grenade, but all grenades look the same to me. Unless it means that he has like secondary options in the alternate fire modes with Q different than the others? I'm so lost, sorry for wasting your time with this, but i really dont get it xD.

Reply Good karma Bad karma+3 votes
silentzorah Author
silentzorah

Many of his weapons have alternate fire modes. You can tell what mode the weapon is in when you see text above the ammo counts. For example, pressing Q while his M82 is selected will prime the underslung grenade launcher. Then just pull the trigger (Mouse1). Pressing Q again will switch the weapon back to full auto.

I guess "alternate fire mode" is a little too similar to altfire. Think of it as a secondary mode.

Reply Good karma+4 votes
GranFuma
GranFuma

Alright, thank you ^^.

Reply Good karma Bad karma+3 votes
phobosvoid
phobosvoid

nicely done indeed! what do you have in mind to add after this update?

Reply Good karma Bad karma+3 votes
silentzorah Author
silentzorah

I'm not sure. I thought about adding a Half-Life themed character, maybe. Still looking for sprites for that, though. We'll see what happens.

Doomzone's development is pretty much, "Oh, that sounds cool. I'll add that." lol

Reply Good karma+4 votes
stlurz
stlurz

Nice work on the mod. However I'd like to report that I wasn't able to run doomzone with TNT Evilution wad. Ultimate Doom, Doom2 and Plutonia have no such problem.

Gzdoom version: 3.1.0
The error: Script error, "doomzone.pk3:dzbase.wad:ANIMDEFS" line 338:
Unknown texture wfall2

Reply Good karma Bad karma+3 votes
silentzorah Author
silentzorah

Please pick up the Doomzone Compatibility Patches and load the patch for TNT last in the load order. The download is in the Files section.

Reply Good karma+2 votes
stlurz
stlurz

Thanks.

Reply Good karma Bad karma+1 vote
zazman1171511399200
zazman1171511399200

Honestly, I can tell that alot of love went into this mod, but none of the guns (aside from a few) really feel good to use. Some animations are janky and strange. The HUD is intrusive and outdated looking, but I really like some of the monsters you have used. Is there any chance that you would do standalone mods for the weapons/monsters used? Or are they assets from other mods?

I really like the classes you've implemented though, but none of them feel hugely different aside from their weapons :s

I think I'll have to let this mod slide for the time being, but I'm looking forward to see the updates.

Reply Good karma Bad karma+1 vote
silentzorah Author
silentzorah

I'm sorry you feel that way. I'll be disabling forced scaling on the HUD in the next update, so you'll be able to manually scale it from HUD Options. It won't change how the guns feel, though. Unfortunately, I'm not much of a sprite artist, and I'm very much a one-man team.

I do hope you continue to play after the next release, but I can't promise I'll be able to address all of your concerns. :(

Reply Good karma+2 votes
themarine141
themarine141

No need for much hd sprites. What i really like to see in the future update of this mod is a much better texture for blood . Tbh nash's blood is old and you know all doom fans really love bloods sid doyles or ketchup would be better . I really hope you will consider that it would be great dont give up on this mod its really fun.also is there a mod option? I dont see it in gzdoom 3.2

Reply Good karma Bad karma+1 vote
silentzorah Author
silentzorah

What if I told you not everyone plays Doom for the gore?

Reply Good karma+2 votes
themarine141
themarine141

That's why i suggest sid doyles blood because for me it doesn't really exaggerate the blood that is coming out on the enemy. And certainly not asking for a brutal doomzone, i just sighted about the blood of the mod because if you would get close to dead enemy with tiny blood spots you could really notice it is elevated which is odd.

Reply Good karma Bad karma+1 vote
YasuoKashida
YasuoKashida

Its work in zandronum

Reply Good karma Bad karma+1 vote
silentzorah Author
silentzorah

The mod has not been tested in Zandronum, so I assume it does not work.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom
Game
Doom
Developer
silentzorah
Contact
Send Message
Homepage
Zorasoft.net
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Mods
Related Games
Doom
Doom First Person Shooter
Related Groups
silentzorah
silentzorah Developer
Got it!

We have recently updated our privacy policy and terms of use in-line with GDPR requirements. More Info?