DOOM 4 in DooM 2!!! Doom 4 weapons monsters and mod upgrades are finished.
An update ,YAY NOTE: only works on Gzdoom 3.7.2 and above, turning off monster prediction will break some attacks.
Zion 8.0.9 includes :
Demon improvements, such as increased mobility , avoid rockets and plasma , war cries that add extra abilities and buffs, a "rank" system making mini bosses out of regulars that can heal and summon friends, taunts , a few extra attacks here and there, shotty shields are weak to melee, hell razer should be less of a joke, you know how in 2016 DOOM theres always an imp running away somewhere keeping the lock down on ?thats here, HK likes to get in close ,gave pinkies shields, and the gore tree has been added. demons will drop gun mods , player upgrades, armor and a bit more ammo all round.
Glory kills are half as long , brought back the punch and added an option to switch between them ( brought back yes, look up the old version of this mod, we did it first b4 doom eternal) added dash thing from eternal (from doom EXP which was edited from MagSigmaX's Project MSX, here its way faster) Picking up mod boxes you already have will give you upgrades for that mod, added player upgrades for health, ammo and armor so you will start with Doom 2016 defaults and can finally reach max without cheats (RNG depending)
Made the BFG shoot faster if you hold the fire down, Damage boosted the HAR, chaingun and plasma rifle and increased the HAR fire speed a bit.
It uses the Zionv8 resources so just put it in the same folder and it'll run with them automatically. Its not a full update so there might be other issues im unaware of and just generally unpolished as its more of a gameplay update.
NOTE: only works on Gzdoom 3.7.2 and above, turning off monster prediction will break some attacks.
Thanks for playing and remember to share your feedback!