Love this mod, just two issues. The revenant rockets are extremely small and almost invisible, and the 3d monsters don't telegraph their attacks the same way the 2d ones do and it's probably got to do with the animations. If you just have static keyframes without interpolation (assuming you are using some sort of software like blender) or release a version with 2d monsters it would be just perfect.
I give this mod a 10/10. And i have some suggestions u should add,
. Here's the list.
-The SMG from the DOOM box art.
-3D Wolfenstein SS soldiers? (Haven't checked that yet if it 3D or not)
-A silenced Pistol which will not alert enemies.
That's all i have to say. Best 3D mod for Doom.
I'm having a problem on the newest version of GZDoom where the game crashes when I kill something. I don't know why this happens, I'm an idiot when it comes to GZDoom and mods.
Script warning, "DOOM3D.pk3:effects" line 75:
Tried to define class 'AxePuff' more than once. Renaming class to 'AxePuff@DOOM3D.pk3@effects'
Script warning, "DOOM3D.pk3:zscript/zeffects" line 31:
Accessing deprecated global variable globalfreeze - deprecated since 3.8.0, Use Actor.isFrozen() or Level.isFrozen() instead
Script warning, "DOOM3D.pk3:zscript/zeffects" line 31:
Accessing deprecated member variable frozen - deprecated since 3.8.0, Use Level.isFrozen() instead
Script warning, "DOOM3D.pk3:weapons" line 348:
Unknown class name 'ShotgunAmmo' of type 'Inventory'
Script warning, "DOOM3D.pk3:weapons" line 380:
Truncation of floating point constant -5.600000
Script warning, "DOOM3D.pk3:weapons" line 380:
Truncation of floating point constant 5.600000
Script warning, "DOOM3D.pk3:weapons" line 380:
Truncation of floating point constant -3.600000
Script warning, "DOOM3D.pk3:weapons" line 380:
Truncation of floating point constant 3.600000
Script warning, "DOOM3D.pk3:weapons" line 656:
Truncation of floating point constant -5.600000
Script warning, "DOOM3D.pk3:weapons" line 656:
Truncation of floating point constant 5.600000
Script warning, "DOOM3D.pk3:weapons" line 656:
Truncation of floating point constant -3.600000
Script warning, "DOOM3D.pk3:weapons" line 656:
Truncation of floating point constant 3.600000
Script warning, "DOOM3D.pk3:weapons" line 671:
Truncation of floating point constant -5.600000
Script warning, "DOOM3D.pk3:weapons" line 671:
Truncation of floating point constant 5.600000
Script warning, "DOOM3D.pk3:weapons" line 671:
Truncation of floating point constant -3.600000
Script warning, "DOOM3D.pk3:weapons" line 671:
Truncation of floating point constant 3.600000
Script warning, "DOOM3D.pk3:weapons" line 1375:
Truncation of floating point constant -6.600000
Script warning, "DOOM3D.pk3:weapons" line 1375:
Truncation of floating point constant 6.600000
Script warning, "DOOM3D.pk3:weapons" line 1375:
Truncation of floating point constant -4.600000
Script warning, "DOOM3D.pk3:weapons" line 1375:
Truncation of floating point constant 4.600000
Script warning, "DOOM3D.pk3:bloodngore.txt" line 20:
Unknown class name 'ResurrectedToken' of type 'Inventory'
Script warning, "DOOM3D.pk3:bloodngore.txt" line 47:
Unknown class name 'ResurrectedToken' of type 'Inventory'
Script warning, "DOOM3D.pk3:bloodngore.txt" line 73:
Unknown class name 'ResurrectedToken' of type 'Inventory'
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Love this mod, just two issues. The revenant rockets are extremely small and almost invisible, and the 3d monsters don't telegraph their attacks the same way the 2d ones do and it's probably got to do with the animations. If you just have static keyframes without interpolation (assuming you are using some sort of software like blender) or release a version with 2d monsters it would be just perfect.
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very fun mod, makes me feel like doom was released for the xbox and playstation 2 in like 2002
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I give this mod a 10/10. And i have some suggestions u should add,
. Here's the list.
-The SMG from the DOOM box art.
-3D Wolfenstein SS soldiers? (Haven't checked that yet if it 3D or not)
-A silenced Pistol which will not alert enemies.
That's all i have to say. Best 3D mod for Doom.
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this mod run with LZDoom?
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I'm having a problem on the newest version of GZDoom where the game crashes when I kill something. I don't know why this happens, I'm an idiot when it comes to GZDoom and mods.
how do i reload
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Script warning, "DOOM3D.pk3:effects" line 75:
Tried to define class 'AxePuff' more than once. Renaming class to 'AxePuff@DOOM3D.pk3@effects'
Script warning, "DOOM3D.pk3:zscript/zeffects" line 31:
Accessing deprecated global variable globalfreeze - deprecated since 3.8.0, Use Actor.isFrozen() or Level.isFrozen() instead
Script warning, "DOOM3D.pk3:zscript/zeffects" line 31:
Accessing deprecated member variable frozen - deprecated since 3.8.0, Use Level.isFrozen() instead
Script warning, "DOOM3D.pk3:weapons" line 348:
Unknown class name 'ShotgunAmmo' of type 'Inventory'
Script warning, "DOOM3D.pk3:weapons" line 380:
Truncation of floating point constant -5.600000
Script warning, "DOOM3D.pk3:weapons" line 380:
Truncation of floating point constant 5.600000
Script warning, "DOOM3D.pk3:weapons" line 380:
Truncation of floating point constant -3.600000
Script warning, "DOOM3D.pk3:weapons" line 380:
Truncation of floating point constant 3.600000
Script warning, "DOOM3D.pk3:weapons" line 656:
Truncation of floating point constant -5.600000
Script warning, "DOOM3D.pk3:weapons" line 656:
Truncation of floating point constant 5.600000
Script warning, "DOOM3D.pk3:weapons" line 656:
Truncation of floating point constant -3.600000
Script warning, "DOOM3D.pk3:weapons" line 656:
Truncation of floating point constant 3.600000
Script warning, "DOOM3D.pk3:weapons" line 671:
Truncation of floating point constant -5.600000
Script warning, "DOOM3D.pk3:weapons" line 671:
Truncation of floating point constant 5.600000
Script warning, "DOOM3D.pk3:weapons" line 671:
Truncation of floating point constant -3.600000
Script warning, "DOOM3D.pk3:weapons" line 671:
Truncation of floating point constant 3.600000
Script warning, "DOOM3D.pk3:weapons" line 1375:
Truncation of floating point constant -6.600000
Script warning, "DOOM3D.pk3:weapons" line 1375:
Truncation of floating point constant 6.600000
Script warning, "DOOM3D.pk3:weapons" line 1375:
Truncation of floating point constant -4.600000
Script warning, "DOOM3D.pk3:weapons" line 1375:
Truncation of floating point constant 4.600000
Script warning, "DOOM3D.pk3:bloodngore.txt" line 20:
Unknown class name 'ResurrectedToken' of type 'Inventory'
Script warning, "DOOM3D.pk3:bloodngore.txt" line 47:
Unknown class name 'ResurrectedToken' of type 'Inventory'
Script warning, "DOOM3D.pk3:bloodngore.txt" line 73:
Unknown class name 'ResurrectedToken' of type 'Inventory'
Causes a CTD as soon as I kill an enemy
error
pls fix
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keep getting this error when start doom 2
0
0
0
0
0
0
0
0
Execution could not continue.
Invalid instruction: cvtsi2sd xmm0
the imp looks scary, great mod!
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um when I load the game and shoot something it just crashes and says "Invalid instruction: cvtsi2sd xmm0" am I doing something wrong?
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