----!! WARNING !! NOT COMPATIBLE WITH OTHER DOOM MODS!!---- . . . From the creators of Amnesia: Key to Freedom. Doom Zero is both a celebration and subversion of the original Doom. With unique puzzle, navigational and narrative elements. The purpose of Doom Zero is to prove to Doom fans that there is far more you can do with the vanilla version of Doom II. This also means it can run on the DOS original.
This is the latest full version, now with an easy batch file for launching in Chocolate Doom
Some of the changes:
-Refined the face puzzles in Map03
-Fixed a glitch where a rocket will disappear in a wall of Map04
-Added more rockets in Map31
-Added a secret and a floating island decoration in map23
-Removed issue where barons in a cave can attack the player before going into the cave in Map23
-removed a damaging floor near exit in Map25
-Added a new room in maps 01 and 32.
-Changed the door mechanism in map02 for more consistency.
-Modified the lava puzzle in map05.
-Inescapable pit removed in final room of map08.
-made platforms slightly easier to leap from and to in map09.
-moved berserk pack to before the final room in map10.
-Replaced many of the Revenants with Hell Knights and added more rocket pickups in map14.
-widened demon witch doors and added text on floor to help with platforming in Map21.
-made skull switch a little more visible in the raise bridge room in map22.
-tweaked the secrets in maps 23, 25 and 30.
-Added more detail to map24.
-Fixed hall of mirrors glitch in final room of map28
-Overhauled the player's weapons animation, and certain monsters attacks.
-Synced up the explosion sound to the animation of the death explosion of the Spider Mastermind.
-Coop sound effects are back to normal (ie: item respawn sound effect).
-Added/replaced all the various elements that was unique to the officially licensed version, including a 4:3
version of all artwork. The 16:9 versions will get a release sometime in the future.