This is a total conversion mod intended to overhaul combat, giving you a higher damage but making enemies deal higher damage and move faster, along with some being remade entirely. It also encourages you to be more conservative with your ammo cos most weapons chew through ammo insanely fast. The Knife replaces the fist. It deals the same damage per hit but hits faster. The Pistol is replaced with an Assault Rifle. It fires much faster and has a slightly higher DPS. However, it chews through ammo much faster. Alt-fire is a scope. The Gatling gun replaces the Chaingun, and is MUCH faster firing. It does higher damage, but shoots up to 30 rounds per second. The Rocket Launcher is replaces by a Napalm Lobber that shoots small pellets of napalm at slightly higher speeds than a rocket. The Alt Fire shoots 3 pellets one after the other in quick succession. The BFG is replaced by the BFG 12000. It's nearly Identical but fires much faster.

Description

This version of the mod adds 2 experimental weapons, only accessible via console - The Unmaker (Weapon Slot 8) and the Heavy Assault Rifle (Weapon Slot 2 Default). These will be added the the last and first missions of Doom 2 and the first and last missions of every episode in Doom 1 respectively once they are done. Until then, please give me feedback on each weapon. Weapons to be added to v1.3 including these ones are the Soul Cube from Doom 3 and the Gauss Cannon from Doom (2016).

Preview
DOOM - Combat Overhaul V1.1.3
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randomgamer111
randomgamer111 - - 25 comments

a few things I would like to address. the sniper doesn't have a pickup sprite. the napalm launcher has the original rocket launcher pickup sprite but its sprite is way too large. The sniper gibs enemies which is weird and the napalm lobber sounds weird so if you can't find a new sound for it then can you make it the regular rocket launcher sound, please?. Other than that are you hoping to add new weapon sounds?

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AcidmanRPGz Author
AcidmanRPGz - - 20 comments

Thanks for the tips. I have noticed one of these, and was going to fix it, then bugs appeared making the mod unplayable. I decided to put the project on hold for a little while as I work on other things like schoolwork and my game.

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