This mod weapons were retrieved in their form, which was developed by Duke Nukem Forever and Doom 3. This mod offers multi DeathMatch and Multi Co-Operative by using ZDL platform launcher.

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DOOM VS DUKE 1.7

DOOM VS DUKE 1.7

Full Version 5 comments

The required engine is GZDoom 2.4.0 or higher, Older will not work. This mod has a ancillary GL effects file, It can be played with the mod by the ZDL(Single...

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edypagaza
edypagaza - - 22 comments

these 3d models textures looks flats, if you want, i can help you to look better, im the author of Doom: Eternal Slayer

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doomvsduke Creator
doomvsduke - - 23 comments

its need to add normal skins but I'm working on a gzdoom version that is not modern in order to be as light as possible with regard to CPU temperature. In all cases, I want to know what you have that can be applied soon maybe. Thanks

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edypagaza
edypagaza - - 22 comments

dont worry, i know how to looks better with only 512x512 in png and light as possible, if you are interesed, add me in discord
[edy pagaza]#9764

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doomvsduke Creator
doomvsduke - - 23 comments

OK I added you in discord

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Guest
Guest - - 698,093 comments

Wheres the download?

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doomvsduke Creator
doomvsduke - - 23 comments Reply Good karma+3 votes
RDDoom
RDDoom - - 9 comments

Cool!!

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ANDROIDFERRET
ANDROIDFERRET - - 1,183 comments

Hi... I was the guest writing about the bugs yesterday...

Here I mad a small video of your amazing mod.. It has no bugs in it.. But it's no need since you told me it was due to me using 4.3.3

Hope you like it.. I also uploaded another one with the other playable character...

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doomvsduke Creator
doomvsduke - - 23 comments

Of course, I watched both Vidoes, I like the way you are playing. Thanks for publishing

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Guest
Guest - - 698,093 comments

This is absolutely amazing...needs some Bugfixes but other than that AMAZING... ABSOLUTELY AWESOME...

inuse Delta touch so gzdoom 4.3.3 or 3.8.2

Sometimes the sound stopped for the different weapons and when using the weapon coming after the expander the enemies sometimes freezes and you can walk through them ...
Also I guess that should be the shrink gun but it doesn't shrink the enemies..

Yeah ..that's it ...
I'll put out a video of your mod soon ...gonna link it here
Really..this is some AMAZING STUFF

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doomvsduke Creator
doomvsduke - - 23 comments

Good to know that you liked the mod
- As I mentioned the best source port to use with is GZDoom 1.9.1 as a recommended version, and probably 2.x but not sure.
- At the bottom there is a game play link. watch at 3:13 that part is usage of shrinker, there is not bugs. Shrinker works on all enemies except: the mega bosses, Arachnotron (because of mostly robot) and mini bottlelord (has 50% immunity aginst the shrinker due to Duke Nukem story).
- The expander hurts enemies by giving charge, but some enemies can hurt them without giving a charge like: mega bosses, Arachnotron (because of mostly robot) and mini bottlelord (due to Duke Nukem story).

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Guest
Guest - - 698,093 comments

Ok ..it seems only to happen with gzdoom 4.3.3 ...
The sound issues I mean .
I'll try a few things more and give you an update...

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Guest
Guest - - 698,093 comments

Ah ..and I forgot .
The RPG is ridiculously overpowered..one shot and not only the whole room or even level is dead ...You as the player of course also ...is that wanted or only a mistake ...cause what brings it if you have a weapon but if You use it it directly kills you ...?

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doomvsduke Creator
doomvsduke - - 23 comments

There is two types of missiles: first one is a narrow area damaging (RPG), and when you press 5 button again the missile will be switched to a tactical nuclear missile as like the original Duke Nukem Forever, which is exterminating, and that must happen logically, it given once and its not available alot in all levels, you can use it in a broad area (you should have far and save place to hide before launching)

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ANDROIDFERRET
ANDROIDFERRET - - 1,183 comments

Ohhh.. Ok.. That explains a lot.. I used cheats to show of most of the awesome weaponry.. Thats why I got it directly

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