Prepare to go back to hell, and wipe it out of bad guys, again Slayer's Rampage brings a fast paced experience in the good old Doom and Doom II games, with new guns, monster IA, HUD, Controls and mechanics. Feel free to give feedback or critics, i will gladly recieve it.

Description

With Moa Dixon's departure from this particular mod, Slayer's Rampage 2.0 now aims to be one of the most frantic, fast paced combat loops inspired by Doom Eternal, without being too much of an Eternal clone. With reworked mechanics and new enemies, it aims to be an entirely different beast.

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Slayer's Rampage 2.0
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Guest
Guest - - 689,433 comments

Great mod, dude. You're amazing.

I have a suggestion: on the Raven-45 while it is shooting, lower the texture of the gunfire.

Rampage is a very frenetic mod and on frantic occasions this texture can get in the way of visibility.

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Guest
Guest - - 689,433 comments

I miss to this mod run for Gz3.8.2.

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darkquill
darkquill - - 6 comments

Lots of assets ripped from other mods and projects, it feels like half of Doom4Doom and half of Project Brutality, except none of it blends together very well. Zombies dance when they fire weapons, the hud elements aren't intuitive, the weapon "mods" are just altfire modes that give a false impression that you can switch between them (and if you can, it's not in the keybind options). The reliance on "gotta name my guns something realistic" and "gotta have a sniper/revolver" in a mod that wants to emulate Doom Eternal is very telling. There's an automatic rifle that has a sniper bolt, an automatic rifle that has mini-missiles, an automatic heavy gun, the Gauss Cannon that is used to snipe, and a sniper rifle that is used to snipe. There's so much overlap that it becomes a clutter.

A lot of effects are half-finished and missing too, such as the Glory Kill glow, or the Flame Belch lasting for about half a second. Armor and Health powerups will fly to the player within a reasonable distance, but the Rage pickups have to be collected manually for some reason, when they should be automatic as well.

Most of the sound effects are implemented well, and the few changed/modified textures were alright. But it needs a lot of work and either credit given or more originality for it to stand on its own.

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HyperExia Author
HyperExia - - 94 comments

Yeah. I'm currently working on some of the weapons to make sure they don't overlap as much. The Zoom key actually allows you to switch some of the weapon mods.
Thank you so much for the critique though! Unfortunately I am not actually going to be able to create new assets and took some of them from Project Brutality. I'm starting to think less of the originality in the sprites, and more so about identifiable enemy characteristics, and the impression that they give to the player. Initially chaingunner replacements were skinny dudes with smgs. Definitely not something I wanna use here, at the very least chaingunners should have the miniguns.

The automatic rifle with sniper bolt, on the other hand, yeah maybe the weapon mod switch should just be switching between which one of those guns you have on hand.
Gaus cannon is more for a wider devastation, while the sniper rifle does so on a smaller scale.

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HyperExia Author
HyperExia - - 94 comments

I also don't really have much to work with. Try out 1.9c and you'll see what I mean

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darkquill
darkquill - - 6 comments

Yeah having one sniper option plus the Gauss Cannon is more than enough.
I also noticed there was the Dash icon in the corner, but I couldn't find any option or keybind for dashing.

Only other thing I can really suggest is to shrink down the rage meter and make it a little tidier.

I didn't really take into account that this is pretty much a one-person project previously, so you've definitely put a lot of work and effort into this. Keeping an eye on it and looking forward to future updates~

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HyperExia Author
HyperExia - - 94 comments

Oh! Yeah....then what should I use for the actual sniper rifle model then?

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HyperExia Author
HyperExia - - 94 comments

also, wait, i thought I did give credit for it....Did I forget where I was supposed to put it?

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OMXGAMERZ
OMXGAMERZ - - 298 comments

Wooow what a surprise!.. i was waiting this
Thanks a lot
I love 2022
*go to test it

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Cyber-Demon
Cyber-Demon - - 5 comments

You are bragging here, saying that this is the best weapon mod. And how to install it??? Or is he the best only here on the pages of this site?
-And I almost forgot why so little ammo?
- Those who like the mod will not use it for a long time because you do not let them enjoy what is happening.
-The main question is how to install it -?

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OMXGAMERZ
OMXGAMERZ - - 298 comments

It is very easy to install, there are a single file
It's your first time playing a mod?

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HyperExia Author
HyperExia - - 94 comments

It doesn't say it's the best weapon mod. Like, at all. It aims to be, it's a lofty goal but it definitely isn't that yet.

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Guest
Guest - - 689,433 comments

You can make a "weapons only" version of the mod so that it can be used with other mods. And make it so that in the settings you can turn on / off reloading weapons

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Guest
Guest - - 689,433 comments

I have problems. The HUD does not fit into the screen. The aspect ratio of my monitor is 16:10. There was no such problem in the 2021 version, but in 1.9c and 2.0 there is. Can you help me?

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OMXGAMERZ
OMXGAMERZ - - 298 comments

Hi what is your discord?

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Valherran
Valherran - - 2,443 comments

This is a pretty good MOD! I like the frantic playstyle and game mechanics, and especially the sounds of the weapons. I do however have some gripes, one is that all of the demons that are greater than a Pinkie have too much HP and take too much firepower to bring down for how fast and damaging they are. The Cyberdemon is OK though, but he is able to fit into places he shouldn't which can break some maps. Also the enemy projectile sizes and enemy hitboxes need some adjusting, I shouldn't be able to be shot through pinhole-sized gaps, and me and the enemy shots should not be going through tall enemies because their hitbox is smaller than they appear. Finally, the ledge-climbing is wonky and needs to be fixed, a lot of times I can't climb up and have to mash the jump key and hope it clears a hurdle. And there is also a bug with the rocket launcher, when empty you can still fire the weapon, but no rockets will come out.

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ReaperGuyB1
ReaperGuyB1 - - 11 comments

It is a good mod that preserves the style of the original DOOM adding the DOOM Eternal mechanics but the SSG Meathook is very fast and almost sends you flying to the other end of the map, the rest can be mastered little by little but for now it is only the Meathook that makes it difficult to master although it is almost impossible to do so and it would be great if the armor works the same as in DOOM Eternal and protects us from damage completely until it disappears and then the attacks damage us

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Tatalles
Tatalles - - 54 comments

Mod is great and, maybe one the best gameplay wise.

But i have some problems.

The first is performance issues with health and armor drops from enemies, for some reason those things cause to much lag until it gets unplayable as long as they are there trying to reach me and gets worse when they get stuck on someting, with happens a lot and on anything, even sectors which some are unreacheable. I assume its the item magnet causing this.

The second is just visual things like a strange glow when explosives hit enemies, for me at least is quite annoying. And tonning down a little bit the smoke trail of the Sniper rifle/revolver projectiles might be good it gets ugly when used with bullet time X, and lastly, implementing bullet time x maybe ?

Also, keep the sniper rifle at any cost, this weapon is too good to get rid of.

I'm using the latest Lzdoom(3.88b)

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Guest
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Mjlazzarini
Mjlazzarini - - 7 comments

Damn Please make a patch for The RiotControlGun to Be usable in the mod , if you open console and type give all it gives you the auto shotgun but if you chsnge or select another weapon it will dessapair not letting you select it . . .
Please make it Usable . A PATCH PLEASE

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JediMasterChief
JediMasterChief - - 188 comments

In older versions of this edit, the Riot Control Gun was replaced with a Nail Gun. Its still in the code, but is disabled from spawning and being given with cheats. The auto fire function from the original weapon was merged into the standard shogun as a weapon mod (swap between it and the grenade launcher with the GZDoom zoom key bind). I do wonder why the nailgun was disabled, though. Maybe to reduce redundancy.

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Guest
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SadCack
SadCack - - 80 comments

Is the discord for this mod still around? If so, please post a link to it as I can't find a working link.

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Guest
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mateogoyeneche841
mateogoyeneche841 - - 3 comments

Hello, I need you to tell me how to ensure that the weapons do not turn the demons into a ball of guts, which file controls that, thank you ;)

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obippo
obippo - - 5 comments

how to install this? any readme?

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Psi7
Psi7 - - 57 comments

Freezes as soon as I shoot on latest GZDoom

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