Doom Slayer Chronicles is the most beautiful and technologically advanced mappack for Doom2 singleplayer. Doom Slayer Chronicles (DSC) compatible with all known gameplay mods for Doom2. The DSC takes advantage of the newest features of gzdoom, such as hardware shaders, full-screen post-processing, PBR textures (normals and specular maps, also often called "bump mapping"), high-resolution textures, and of course dynamic lighting.

Post feature Report RSS Doom Slayer Chronicles - creation of AAA-game quality environment on GZDoom engine

Video demonstrates the implementation of modern game mechanics and dynamic lightning on The GZDoom engine.

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Doom Slayer Chronicles tries to provide the player a realistic environment with modern-game-like mechanics.
Every time you get to a new place - you will ask yourself: "what's the catch? they switched my engine? Is this really GZDoom?"
This is because Doom Slayer Chronicles is trying to break the stereotypes and raise the bar of modding on GZDoom by its example.
The creators of Doom Slayer Chronicles want to see more quality mods, beautiful, interesting, using all the amazing features of GZDoom.
Can you do better?
So do it!

Comments
SpookyTheCuteGhost
SpookyTheCuteGhost

YeAh BoI

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LocustQ
LocustQ

Works with Delta Touch on Note9 or S9?

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lost_acs
lost_acs

It's amazing to see how far the GZDoom engine has come, keep up the great work, looking forward to play this :)

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Argoon
Argoon

Very impressive indeed, GZDoom looks like idtech 4 if not better but i ask, how are the tools for the engine? Can i use a relatively modern editor for it? For example DarkRadient? How are dynamic light's implemented and how do you put them in the map? Is it just like idtech 4 and are fully integrated and optimized into the engine or i need to do some extra stuff to make them work and perform well? Like the rtlight file for the Darkplaces engine?

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Erminio
Erminio

(buried)

this is not AAA quality...
"Doom Slayer Chronicles is trying to break the stereotypes and raise the bar" did this with solace dreams already https://www.youtube.com/watch?v=6_6oAJUDcIs, this is just another doom2 mod with fancy decorations. your not fooling me.

"Can you do better?" Yes, i have... here is a very small sample https://www.youtube.com/watch?v=9rzSJq70Ht0

"so do it!" and what are you paying me?

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OhNoesBunnies!
OhNoesBunnies!

I was interested until I realized you're an *******. Incoming Karma. :D

Doesn't help half your **** isn't yours.

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Erminio
Erminio

"Doesn't help half your **** isn't yours."
PLease... not only did i admit to using assets BUT about 70% or more of everything on display is made from scratch. Not only am i capable but why should i put the extra effort into something i am not being payed for. After all this is only a doom mod. Literally the entire community takes from one place or another... dont try the **** with me. Karma was swiftly deflected! ;)

as for my remarks, am i wrong in my analysis? You failed to prove me wrong in your response so i take it my points were valid.Well, im ready for you next stupid comment?

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SPY-maps
SPY-maps

Your textures are looking SOOOOO awesome, really so well done.
Am tracking DSC and hope to be able to play it soon, and maybe
even make some levels with it. Also can't wait to see how your
enemies will look, hope you will have some custom made ones.

great stuff this!

Leon

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bifurcator_x Author
bifurcator_x

This is mappack. Compatible with any gameplay mods
There are no specific monsters

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D!RT
D!RT

impressive

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TheZayko
TheZayko

Ahora me entero que estaba este mod de doom, es muy bueno, y me impresiona la idea que tenga futuro.

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Carl_Hamilton
Carl_Hamilton

but will it have mp

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iCrazyBlaze
iCrazyBlaze

Holy ****, this is DOOM!??!

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Guikas1993
Guikas1993

What do I do to follow this project? I'm new here...

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